Added Jun 3, 2009, Under:
Wii
Yabause Wii is a Sega Saturn emulator for Wii and is the first of its kind as emulating the complex processes of the Sega Saturn is much harder then it looks and now even harder to run it on the limited hardware of the Wii.
Yabause Wii can now run a small number of commercial games at usable speeds (5-10fps) were it is still possible to play the game.
Thanks to http://www.nintendomax.com for the news.
http://www.wiibrew.org/wiki/Homebrew_apps/Yabause_Wii
Akop Karapetyan ported VICE to the PSP. VICE is a C64 emulator.
Changes:
Bugfix: Saving state while in NTSC mode resulted in a crash
Bugfix: An extra line from the screen border appeared while in NTSC mode
http://psp.akop.org/vice
Auto Lock (CSDEVCTRL) is another auto locking program which utilizes the Windows Locking for partial locking (phone related keys are active) or complete locking (no keys are active).
Changes:
03/06 – v.6.11.1 – Various fixes
http://forum.xda-developers.com/showthread.php?t=386451
Added Jun 3, 2009, Under:
Wii
TxtEd is a simple text mode file editor for Wii. TxtEd Mod is a modification of it. The controls are now similar to the Keyboard of the Wii Menu.
http://wiibrew.org/wiki/TxtEd_Mod
Added Jun 3, 2009, Under:
Wii
X and O is a Tic-Tac-Toe game for the Nintendo Wii. It was programmed in C++ using devkitPro along with GRRLIB. It’s main purpose isn’t only for fun, but for letting others learn from the source. Every line is commented to help readers know what’s happening.
http://wiibrew.org/wiki/X_and_O(Learn_from_Code_Edition)
Remote Touch DS; mouse and keyboard from your DS!
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Quote from Tobias:
thought I would post a little about my personal project. Basically this project is a project connected to my Computer Science degree, but I thought I would post it on here as well, and maybe you guys would be interested in testing it and using it. As I said it is just a personal project made to explore what is possible with the DS and should not considered as a very useful application – just for the fun of it 😉
I am going to release it soon, but it’s not quite ready yet.
http://forum.gbadev.org/viewtopic.php?t=16687
A new beta release of PALib is here, it’s a programming library useful for mostly game coders.
Changes:
[PAlib] Compiled with DevKitARM R26 and libnds 1.3.4
[RTC] Real Time Clock fixed. time() and gmtime() is used now
[RTC] Instead of printing out the years that passed since 2000 i.e. 09 for this year, PA_RTC.year now is set to the absolute year 2009
[RTC] PA_RTC.FPS also works now that RTC is fixed
[3D Sprites] Added some fixes for 3D Sprites; Deleting 16bit sprites should work now (Thanks to Rodrigo Roman)
[Examples] Removed PAFS examples
http://forum.palib.info/index.php?topic=7048.0
This is an endless game. The goal is to flee, find lost treasures and collect the diamonds that appear in the bonus stages. These stages appear every five labyrinths. To escape from each labyrinth you need a key. When you’re near, you’ll hear how Theseus’ heart rate accelerates.
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The rating takes in consideration first the number of treasures (the more treasures, the highest the record), and second, the number of diamonds (at same number of treasures, the more diamonds the better), and third, the number of mazes (at same number of treasures and diamonds, the more mazes will be higher in the classification).
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,26,95
OutcaST is an Atari ST emulator.
Release notes:
Fixes the sticky joystick so plays very well; adds basic directory browsing so you can put disk images in subdirs now.
http://www.codejedi.com/outcast/
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