Dear visitors,
with the past month, we have broken another news record in the almost 10 year history of PDRoms, this time 488 news items and…
… the seventh coding competition organized by PDRoms has finished – The compo itself was just an average success considering the amount of seven entries only, but hey – seventh compo, seven entries – let’s hope there will be more than 7 entries the next time 🙂
Hopefully the main page with all funky new features will be back online soon – The archive (currently still unaccessable) holds already 600 programs, and before we fully re-open everything should be back to around 2000 homebrew games and applications for various systems – including the iPhone.
Our coder celeth should return by upcomming week and continue his work to bring PDRoms back to it’s old glory.
All things are moving slow, but the main thing is, they are moving!
-Kojote
placo23 has updated his application TimeTraveler.
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Current version: 1.0
Now with a much better interface
You can listen to the current time instead of just show it
You can take a screen shot of the current screen
Displays the current battery life
http://forums.qj.net/f-psp-development-forum-11/t-release-timetraveler-v10-122818.html
The author of Dicewars decided to release an Alpha version of the upcomming Dicewars DS 0.4.0.
Dicewars DS is a multiplayer version of a popular Flash based strategy game Dicewars for Nintendo DS handheld console. Your task is to conquer the whole game field by rolling dice. Each turn you may attack any opponent’s territory from one of your adjacent territories as long as your territory has more than one die on it. When attacking, If you roll more than the defender, you win.
At the end of each turn, the greatest number of adjoining territories you have is calculated, and you are awarded a bonus of that number of dice, which are placed randomly on your territory.
http://dicewars.drunkencoders.com/beta/
DungeonS is a game based upon Nethack. There’s still work left to do, but the basic game is there:
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* Move using the Dpad
* ‘Fog Of War’ is fully integrated
* Random dungeon generation
* Monsters roaming the dungeon
* Attacking monsters, and receiving attacks
* Leveling up
* Picking up items
* Equiping weapons and eating
* Examining and dropping items
Things left to do include being able to equip the armour and the items such as rings.
http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=3658&forum=9
NJ has released a new version of his Neo Geo emulator for the PSP Slim.
Thanks to Ranmax09 for the news.
http://nj-emu.hp.infoseek.co.jp/
Added Sep 30, 2007, Under:
GP2x
Shoot the alien ships, collect powerups/upgrades.
Release notes from Pickle:
Ive put some effort into this port and I have have fixed all the problems I could find.
If you tried the last version, give this one a try before you abandon it entirely.
The major updates are fixing the surfaces to be HW instead is SW, this enabled the game to use the HW accelerated blits through SDL properly. In other words it runs much faster than the previous version. Second I have added the diagonals directions on the gamepad. There are other smaller fixes, see the README for more details.
The game runs well at 220 Mhz, give it more if you think it needs it. As before ive provided GP2X and Windows bin’s. The source code is also included.
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,2321
Added Sep 30, 2007, Under:
GP2x
GP2X-CAP32 is a port of Caprice32 to the GP2x.
Changes:
– Major Speed improvements, it’s now close to fullspeed !
– Import CRT emulation part of older version of Caprice32 v4.1.0
(less accurate, but much faster)
– Add two new render modes : Fast and Ultra.
– Sound is now played in 16 bits and stereo !
– Display and save thumbnail images for each save state
– New speed limiter function
– Add option to display fps rate
– Option to prevent the blue led to be displayed when
L or R are pressed
– Add a simple intro splash screen
– Support iso8859-1 fonts in print text functions
(might be useful to translate menus in german, french …)
– Bug fix and code cleaning
http://zx81.zx81.free.fr/serendipity/index.php?/archives/222-guid.html
Space1 unveiled his “secret” project. It seems to be a 3D sort of Mario type game.
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http://space1.dev-fr.org/p3714/2007-09-30-des-news.html
s0c7 has updated his game StarHawk 4k.
Changes:
Score – 25 pts for a close (large) alien, 100 pts for a far (small alien), & 1000 pts for blowing up the space station.
High Score – wait a few seconds when the game is over and the score will alternate between your current score (white) and the high score (green).
Small intermission between space stations (So there’s no confusion – this is taking place on the alien homeworld. The Zoltar type is getting reamed by his leader for letting you blow up the space station). Hit fire to start the next level.
A few other minor odds and ends.
http://www.atariage.com/forums/index.php?showtopic=112097&st=25
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