Use the analog nub to move your player (the thief). The object is for you to steal all of the jewels on the screen without being caught by the good guys who are running around. If they touch you, it’s game over. Take all of the gems on the screen without being caught and you move on to the next level. Currently there are six levels. Once you beat them all, the game will start over. BUT- no two levels are the same, for the gems are placed randomly around the screen… this assures good replay value. The game starts out easy and gets harder as you progress. If you get caught, press start to restart the game.
.png)
Changes:
The last version (v. 0.10) of this game did not run. I apologize for the problem. This update should run correctly.
http://dl.qj.net/Jewel-Thief-v0.11-PSP-Homebrew-Games/pg/12/fid/14391/catid/195
Sakya has released a new version of his MP3 player for PSP.
Changes:
-Added: in the file browser you can activate USB (press SELECT)
-Fixed: display didn’t turn on (if turned off with START) when playlist or directory finish.
-Fixed: bug if you’re using mp3s without ID3 (or only ID3v2). –> Error opening file
-Fixed: shuffle. Now pressing L will go back to previous track
http://sakya.altervista.org/new/index.php?mod=none_lightmp3
Akez has released a “PSP Theme Changer”.
Author release notes:
I created this homebrew app so i could flash my own waves to my PSP. I dont know whether there are other applications like this but i would still much rather use my own as i know there is nothing which harms my PSP. It is fairly easy to use and it shouldnt brick your psp unless the file you select to copy is not a system_plugin_bg.rco file.
http://www.megaupload.com/?d=DOWUM8F5
The N3D project is an attemp to create an abstraction layer for the Nintendo DS 3D hardware. The interface is designed to be very similar with Microsoft’s Direct3D API.
The current version is in a very early state and definitely not stable.
Thanks to http://www.drunkencoders.com for the news.
http://www.console-dev.de/n3d.html
Added Aug 28, 2007, Under:
GP2x
In Gravity Force you control a little ship. Your mission is to collect all cargo and return it safely to your home base. This would be quite easy if there were no enemies and no gravity pulling you to the ground. Well, for the enemies you have a cannon (in fact more than 6 different weapon systems), and for the gravity you have your skill (maybe).
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,2305
Added Aug 28, 2007, Under:
GP2x
Gets videos from YouTube and transcodes them to GP2X compatible video files. Also supports PornoTube, RedTube, and XTube. Now includes an experimental GUI module (youtubed-2x_gui.py).
_(GP2x_Application).png)
Usage: youtubed-2x.py [options] URL(s)
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,17,2284
s0c7 has updated his game StarHawk.
Author notes:
So my tweak has turned into a rewrite. The good news is I’ve been able to add in several more things – levels, a better way to keep track of how many misses you have remaining, etc. Right now I’m fighting with it over the last 20 bytes or so. Hopefully I’ll have a final version in a day or two.
http://www.atariage.com/forums/index.php?showtopic=112097
A new issue of ColecoNation has now been published, with a wealth of articles catering to the ColecoVision enthusiast. Inside issue 11 you’ll find:
* An interview with Dan’l Thompson – Coleco programmer who was part of the ADAM Family Computer development team
* An article about the development of the latest CV homebrew, Squares!
* A review of Squares!
* Plus all the latest CV news
Thanks to http://www.atariage.com for the news.
http://www.coleconation.com/
Page 2,461 of 3,085« First«...102030...2,4592,4602,4612,4622,463...2,4702,4802,490...»Last »