Your Search Produced these Results:
A Werewolf Tale (WIP) (GBA Game)

Gameboy Advance homebrew has slow down a lot and still it feels like it never existed. Developer Genecyst from Italy keeps the tradition of GBA homebrew alive. He currently works on a game named A Werewolf Tale. Screenshots and more information is available on its official blog.

A Werewolf Tale - g.games

http://holyhellgba.blogspot.com/

By with 0 comments
Rick Dangerous I (WIP 1) (GBA Game)

Less text, more video: Here we go -> Rick Dangerous I soon for Gameboy Advance! Blame Alekmaul for this 🙂

Rick Dangerous 1 for GBA

By with 0 comments
Holy Hell v2.2 (Final) (GBA Game)

Holy Hell is a puzzle game with shmup elements. The goal of the game is to reach the end of every level trying to chain more blocks of the same color together.

You guide a little ship powered with four different colored weapons. Every weapon can destroy only blocks of its same color, so you must switch between them to blow up everything…

Brown blocks cannot be destroyed and must be dodged…

holy hell gba Trailer

Release notes:

Hi guys there’s online the FINAL version of HOLY HELL GBA. It probably still contain some bugs but i think it’s time to stop with this project. Thanks a lot to all gbadev community for helping me in these years.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13987&f=27 for the news.

http://forum.gbadev.org/viewtopic.php?t=16917

By with 0 comments
Rick Dangerous II (WIP 1) (GBA Game)

Alekmaul just released a Nintendo DS remake of Rick Dangerous II and already works on a Gameboy Advance version. The game code is based on Foxy‘s Rick Dangerous II disassembly from the commercial Atari ST version, but also features enhancements to it. Gameboy Lovers, Alekmaul is back! 🙂

Hum what is that WIP 😛 ??

Thanks to Alekmaul himself for the information.

http://www.facebook.com/profile.php?id=100000452629706

By with 0 comments
Tic-Tac-Toe GBA v0.1 (GBA Game)

danmcgoo released his Gameboy Advance homebrew Tic-Tac-Toe to the public last summer, but it has remained undiscovered for a while.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13963&f=27 for finding this little game.

http://sourceforge.net/projects/tictactoegba/

By with 0 comments
Holy Hell v2.2 (Beta) (GBA Game)

Holy Hell is a puzzle game with shmup elements. The goal of the game is to reach the end of every level trying to chain more blocks of the same color together.

You guide a little ship powered with four different colored weapons. Every weapon can destroy only blocks of its same color, so you must switch between them to blow up everything…

Brown blocks cannot be destroyed and must be dodged…

Changes:

added ranking and savestates

Thanks to genecyst himself for the news via MSN 🙂

http://holyhellgba.blogspot.com/

By with 0 comments
Holy Hell WIP (GBA Game)

Holy Hell by Genecyst is a massive shoot ’em up game for Gameboy Advance. The author has been working very hard on improving the game over the past few weeks and has published a trailer of the most recent version.

http://holyhellgba.blogspot.com/

By with 0 comments
Ice-Man Advance v1.00 (GBA Game)

This March piko2tech released a nice little Gameboy Advance for our entertainment. This release did not get it’s attention and was discovered quite late by Nintendomax, where the news origins from.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12467&f=27 for the news.

http://www.piko2tech.com/index.html

By with 0 comments
Holy Hell v2.0 (Beta) (GBA Game)

Holy Hell is a puzzle game with shmup elements. The goal of the game is to reach the end of every level trying to chain more blocks of the same color together.

You guide a little ship powered with four different colored weapons. Every weapon can destroy only blocks of its same color, so you must switch between them to blow up everything…

Brown blocks cannot be destroyed and must be dodged…

Changes:

update with a lot of new cool stuff.

Thanks to genecyst himself for the news via MSN 🙂

http://forum.gbadev.org/viewtopic.php?t=16917

By with 0 comments
Powder (Build 114) (GBA Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

Help menus are no longer off by one. (Patrick Don’t have one, Matt_S, Sam Spencer, Alex Marsh, Robert Barber, mattock)
Remove potential crash when zapping wand of invisibility off map.
Items are no longer revealed by hostiles searching.
Status message “Searched” when you search to make it more clear you did something by searching.
Correct lighting tests for giant mobs along with looser LOS requirements to see them.
No longer crash if a rolling boulder kills the caster and then fills a hole.
You can click-drag on display text to scroll it.
Chris Lomaka’s tiles have been updated with some nice new additional icons.
Help menus are platform specific, so GBA users should no longer be taunted with stylus help, etc.
The Akoi Meexx 10×10 and 12×12 tilesets are enabled in SDL builds. The 10×10 has had a round of manual smoothing applied to it.
Status bar on iPhone now rotates and is hidden in landscape mode.
iPhone now uses native keyboard controls.
If you start the game in a room with only secret exits, you are explicitly told that there are secret exits to search for. (Eisel Mazard)

While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Thanks to http://www.nintendomax.com for the news!

http://www.zincland.com/powder/index.php?pagename=release

By with 0 comments