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Matt updated his C64 “Thurst” remake once again. Changes are:
Running out of fuel and dying ends the game.The reactor flashes when it goes into meltdown.
Added a pause mode using the”Select”key.
Added an”enter”character to the highscore entry.
During highscore entry the “Up” and “Down” keys repeat after a short delay.
http://gbadev.org/
Taiyou emailed me today to let us know that his Pacman-Clone “Pacoman” has reached FINAL stage. Get the download from his page.
http://cydoniasystems.tripod.com/
A new game appeared on GBAdev. TriPlay is a cardgame created by Sammy. Get the download from gbadev.org!
http://gbadev.org/
A new game appeared on GBAdev.org today. It’s called Crosswise. Further details and the download could be get from there.
http://gbadev.org/
Oscar BraindeaD let me know that he released a new GBA puzzle game called PTC. Current version is 1.0 and contains 128 levels. The game can be downloaded from his homepage.
http://www.geocities.com/oscarbraindead
Cyclone is a remake of an old Spectrum game with the same name by Quirky. The game works on real hardware. The aim of the game is to fly around several islands collecting supplies and people without running out of fuel or crashing. (Thanks to Guyfawkes for the news)
http://www.quirky.remakes.org
Matthew Partridge released an updated version of his “Thrust” C64 game remake. Download from:
http://www.gbadev.org/
Matthew Gummo released a bugfix version of his puzzle game “Fill It Up”. Download from:
http://www.gbadev.org/
Matt Gummo released a new homebrewn game for GBA. This time it’s a puzzle game where you have to walk through an entire level without going over a location you have already been at. It is quite addictive and has some great features like a random level generator, and even a level editor. [Description stolen from krom/gbadev.org :]
http://www.gbadev.org/
Matthew R. Partridge did a coversation of the old Commodore 64 game “Thrust” and send it to GBAdev. The changes compared to the C64 are:
Differences to Thrust (C64)
The door opens the wrong way on level 5.The teleport effect is missing.There should be 2 types of fuel pod, there is only one. There are no collisions between the ship or orb and static objects.The particles for players bullets, limpet bullets and debris are all the same colour.
http://www.gbadev.org/