A Fairy Without Wings v1.3 (Game Boy Game)

A Fairy Without Wings is a rather fresh Game Boy game by Nekete, developed using ZGB/GBDK.

"A FAIRY WITHOUT WINGS" GAMEPLAY - NEW GAMEBOY GAME 2019

You are a tooth fairy who was born without wings. When she collects enough teeth, she gains the power to shoot lightning (which helps to free the fairies!), but a simple contact will make her teleport away because she doesn’t control her powers completely.

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Powa! (WIP) (Game Boy Color Game)

Aiguanachein is working on a very nice Game Boy Color platform game named Powa! The game will feature different worlds, music by sergeeo and certainly final bosses. After exchanging emails with the main author there might be physical carts, once the game is final.

We at PDRoms already had the pleasure to play the game and it plays solid and is fun, we would really love to see this game in final stage.

Canal Homebrew: Primeros Minutos a POWA! (Aiguanachein) Gameboy Color

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Tiny Sim v2020.01.25 (PICO-8 Game)

Tiny Sim is a “tiny” flight simulator by freds72 based on a Cessna-172R with a G1000 glass cockpit. The flight model is not based on theory but observations from a real pilot.

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Lethal Wedding (Commercial) (Genesis Game)

Lethal Wedding is a brad new Genesis game published by Mega Cat Studios. It’s a top-down shooter.

When a drug ring of criminal clowns kidnaps the groom the day before the big day, it’s up to the bride to be and her mother-in-law to get him back! Rescue your future husband as you fight through circus freaks, mafia thugs, and killer clowns!

Soon TBA!

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Line Ridder Zigzag v0.1 (Android Game)

Line Ridder Zigzag is a game by StarCity Games and has simple rules to play. The rider moves in a zigzag way and you have to tap the screen as soon as you see it hitting the walls or the obstacle to save it and swift it ahead. The game has exciting levels to explore with different kinds of obstacles and the perfect graphics that drift your mind to even play it more.

The game is free, but ad-supported.

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Irena Genesis Metal Fury (2020-01-06) (WIP) (Genesis Game)

Irena Genesis Metal Fury, a brand new shoot’em up for SEGA Genesis / Mega Drive developed by White Ninja Studio. This game is about to get a Kickstarter soon!

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Hey do you like bullets? Here, it’s the main weapon of the Rayden MG323 which will allow you to fire in several directions. It is helpful in quickly destroying many obstacles and static enemy units in this space station.

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Copper Jacket (WIP) (2020-01-04) (NES Game)

Currently Drozerix of Monsoon Studios works on the graphics of Copper Jacket. Grab your regular updates from the authors Twitter-Account!

You play as a renegade combat expert who sports a military grade rifle. Your mission is to defeat your former boss, Commander Zaslavsky, who has kidnapped your girlfriend.

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Copper Jacket (WIP) (2019-12-29) (NES Game)

Drozerix of Monsoon Studios is currently working on a 1-2 player action game titled Copper Jacket. You play as a renegade combat expert who sports a military grade rifle. Your mission is to defeat your former boss, Commander Zaslavsky, who has kidnapped your girlfriend.

Zaslavsky has control over a small army and you will have to fight your way through his military force in order to get to him. There are several weapon upgrades that you can get on your journey, such as the flamethrower, rapid fire, shotgun and the bazooka; in addition to this there are health packs that you may find along the way. Use these items to your advantage — but be warned — if you take damage from a foe, you will lose your weapon upgrade.

The author asks for feedback, so please kindly give it to him!

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Super Nutmeg (WIP) v2019.12.31 (Dreamcast Game)

The development of Super Nutmeg by Retroguru continues. Here comes a fresh screenshot directly grabbed from Twitter.

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Intrepid Izzy v2019.12 (Commerical) (WIP) (Kickstarter) (Dreamcast Game)

Intrepid Izzy by Senile Team combines platforming, beat ’em up and adventure elements to create a unique experience with depth, character and above all, fun. Here comes the late December 2019 development update:

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Costumes
Costumes have been completed for some time, but sometimes creative people get that creative itch, and they just can’t help themselves. In short: another costume has been made. Izzy was already wearing a miner’s helmet in the mine cart level, but now she can don the entire outfit! So costumes are now super completed.

Programming
Programming is practically finished. Everything works and the big list of bugs is now greatly reduced. Just some finishing touches and we’re done! Finishing touches such as achievements/trophies/goals. Whatever you call them, they’re a fun little extra in games and we believe there should be a nice mix of easy and harder trophies. And most importantly, they should have silly names – but you will find out what we came up with in due time.

Enemies
We have enemies by the bucketloads! I’m going to call this one finished.

Bosses
As you’ve seen in recent updates, we have been hard at work on the boss fights. We are still perfecting them, and depending on how that goes, may decide to add one or two more.

Levels
The levels are pretty much done, but we’re still tying some things together to improve the overall progression, and creating a grand entrance to the final boss. And of course the gradual tweaking, improving and expanding of the levels will continue bit by bit until the very last moment – all to make the game the best we can. Completion: 99%

Music
Almost finished! We just need to create an ending with some appropriate ending music to end all ending.

Release
So what about the release date you ask? Well, we’re not yet in a position to have an actual date. But we can tell you what the plan is.

We expect to complete “release candidate 1” as soon as January. This basically means the first complete version of the game, which is to be thoroughly tested to evaluate if it is ready for release. Depending on the test results, we may proceed with release, or create revised versions RC2, RC3 as needed.

First, we want to release the PC version, since no certifications or CD pressing is needed. This version will also be easiest to patch and update in case the need should arise. It will be released as soon as possible after a release candidate has passed our quality control.

The second step is to create the console versions based on the latest updated version. During this step Roel will have to put the finishing touches on the PS4 and Dreamcast versions. Naturally this will require some work on specific programming and graphical requirements, but also age rating, Sony certification, CD pressing for the Dreamcast, packaging, and all the little details that will pop up during development.

To estimate a timing for the console versions is even more tricky than for the PC version because we also depend on a lot of external factors. However, it will be as soon as possible and in 2020

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