DaedalusX64 (Revision 427) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[~] Forgot a couple of things
[!] FlatShade and ViewPortHack should use flags to compare.
[+] Turok: The Dinosaur Hunter and Tiggerร‚ยดs Honey Hunt will use DoubleDisplay.
[!]Reworked Double Display Lists, it is now enabled in roms.ini on a per rom basis as needed to prevent breaking roms
[+]Renenable SIMULATE_DOUBLE w/Mario Party hack
[+]Reduce resource usage of Double Display w/o breaking roms
[+]Removed need for extra sceGuSync for FPS Display
[+]Switched from string compare to flags for hacks
[+]Added hack flags to Roms.ini and as menu options Debug mode
[~]Added files the Vis C++ project to reflect Changes in Microcode Structure
[!]Fixed 007 Broken on Rev 423
[+]Reduced extra rendering steps on non-rendered frames with FS enabled
Note: Approx 10% Speed-up, some games that need DoubleDisplay to function correctly have issues under FS (Ex:Automobili only work properly under odd FS)
[!] Changed a couple of things here and there
[+] Added code for S2DEX_RDPHalf_0

Thanks to http://www.aep-emu.de for the news.

http://daedalusx64.com/viewtopic.php?f=9&t=1199

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