DaedalusX64 (Revision 722) (N64 emu for PSP)

DaedalusX64 (Revision 722) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Release notes:

[=>] Merged from Dev branch:

Rev 325 – Salvy
[!] Simplified Audio_Ucode
[~] Make sure to reset isMKABI and isZeldaABI
Rev 326 – Salvy
[+] Added blendmode for Zora’s Domain water
Rev 327 – Salvy
[+] Added mem*0 + mem*1 blender (Fixes menu in Wave Racer. In fact we shouldn’t need to render it, but is cheaper to handle it.)
[-] Removed wave racer blendmode and hack for menu (no longer needed)
[!] Force disable simulate doubles for Gex64 (fixes Gex64)
Rev 328 – Corn
[!] Clean up SetNewVertexInfo() for Conker
[!] Change order for PIF processing in DMA
Rev 329 – Corn
[!] Optimized order for ENV mapping in Conkers SetNewVertexInfo()
Rev 330 – Salvy
[!] Full extend DADDU (Fixes cut scene in final stage in Conker) (Note : This is the proper way, not sure why ExciteBike needs the operand to be 32bit.. I’ll investigate eventually)
[!] Fixed DSUBU (Fixes crash in final stage in Conker, also random lock ups in Animal Crossing, and random lock up when entering pause menu in Majora’s Mask)

PS : Final stage in Conker should be playable now o/

Note: There’s a big design flaw in our SPECIAL opcodes (and probably other opcodes), since rt and rs order is wrong! This doesn’t matter for mults and adds, but is a break deal for subs and divs, I’ll correct this soon.

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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