DaedalusX64 (Revision 724) (N64 emu for PSP)

DaedalusX64 (Revision 724) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Release notes:

[=>] Merged from Dev branch:

Rev 331 – Corn
[!] let compiler inline R4300_JumpToInterruptVector() since it only adds ~100 bytes to .exe
[!] reorganize and improve checks in R4300_Handle_Interrupt()
[!] speedup and use 32bit (instead of 64bit) in DDIV and DDIVU when possible
Rev 332 – Salvy
[!] Optimized CPU_SetCompare
Rev 333 – Salvy
!] Made COP0 registers 32bit (to save a few cycles, since the values written aren’t 64bit anyways)
Rev 334 – Salvy
[+] Implemented MFC0 in dynarec
Rev 335 – Salvy
[!] Optimized CTC1 in dynarec
Rev 336 – Corn
[!] some small optimizations in code generator
[-] removed non working fix for TV output
Rev 337 – Salvy
[~] Corrected typo from previous commit which broke GenerateCACHE (Corn)
[!] Enabled option to ignore memory bound checking in release mode (slight speed up)
Rev 338 – Salvy
[~] Fixed EXPERIMENTAL_INTERRUPTS option (when defined, Body Harvest and Nightmare Creatures work)
Rev 339 – Salvy
[!] inlined(again) R4300_JumpToInterruptVector (reduces # of ops from 239 to 299 in Interrupts.cpp)

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

No Comments

You must be logged in to post a comment.