Pornophonique are a pretty unique group, creating music with help of their “Gameboy” and other instruments. Read on:
Gameboy meets campfire meets art
Eight songs about sad robots, about feeling lonely in computerdungeons and about other sentimental stuff – sounds like Pornophonique are ready to launch one of the most spectacular release in all of Musicartistry’s history! The output of the two guys behind Pornophonique boast quality songwriting, never-herad-before sounds and last but not least their songs are bound to sneak into your mind and stay there for a very long time. We recommend: Download this monumental work of art as long as it’s still free!
And since no one can live off music alone, your eyes will get some candy too: Eight artists from the comic/graphic novel – scene designed illustrations to the eight songs on the album. If you are interested, don’t hesitate to order your copy of “8-bit Lagerfeuer” on http://www.pornophonique.de , complete with interchangeable covers in a white tin-box.
BTFW: “Game Boy” is a registered trademark of Nintendo, Inc.
1 Pornophonique – Sad Robot
2 Pornophonique – Take Me To The Bonuslevel Because I Need…
3 Pornophonique – Lemmings In Love
4 Pornophonique – Space Invaders
5 Pornophonique – I Want To Be A Machine
6 Pornophonique – 1-2 Player Game
7 Pornophonique – Game Over
8 Pornophonique – Rock
Thanks to http://www.traxernews.net for the news!
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis
Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.
Added support for the @te and @ve command to the Gameboy playback library.
Fixed some bugs in the Gameboy playback library.
Fixed a bug in the Genesis playback library.
Fixed the include path handling so that it is relative to the path of the includer (unless an absolute path is specified).
Unused effects are now automatically removed by the compiler.
Updated the manual.
WLA DX has stagnated a lot recently but there has been progress since the last time (November 2006). WLA DX is a Macro Assembler Package for GB-Z80/Z80/6502/65C02/6510/65816/HUC6280/SPC-700 and was written by Ville Helin.
– data filtering macros (looks useful for non-standard string encoding)
– Mersenne Twister random numbers (not that you’d use them much at compile-time)
– Label and line number bugfixes
kedo managed to reupload 99% of the old PDRoms Archive to the new system we are currently using, this means the Gameboy Archive is fully back!
Gameboy All Files (340)
Gameboy Games (233)
Gameboy Demos (94)
Gameboy Techdemos (6)
Gameboy Applications (1)
Gameboy Miscellaneous (6)
Most games are are available for download, while some had to be locked, specially the once bearing the name “Tetris” 1:1 in the title. The “Tetris Company” is quite agressive against trademark abuse, so we had to take this step.
Now go and enjoy the GB/GBC Archive with many homebrew pearls, which were released the past years.
In behalf of our visitors, many thanks to kedo for his effort uploading the files and making plenty of screenshots! It was for sure a time taking task.
Although it was first announced September 2000, Noah Vawter & Brian Whitman are proud to finally present Pushpin, a MIDI synthesizer kit for your Nintendo Game Boy Color. Pushpin converts your Game Boy into a MIDI ready device that you can control from any keyboard, sequencer, or software. It comes as a ROM file you program to any flash cartridge along with simple instructions to build a cable that hooks into the GBCâ€™s Link Port – one end of the cable is a link connector, and the other is a MIDI in.
Pushpin is controllable from every dimension, including 90 MIDI CCs. Itâ€™s four channels of multi-timbral retro-video-game perfection. 2 square waves, a noise channel and a programmable wave channel. Each can be tweaked real-time from MIDI Controller messages. Itâ€™s a great handheld battery-powered performance tool. Use it with any hardware or software sequencer you choose. Pushpin listens to and interprets MIDI note messages, continuous controllers for every single possible sound parameter of the Game Boy, pitch bend messages, and program changes.
Pushpin requires an actual Game Boy Color. No other Game Boy or Game Boy Pocket or Game Boy Light or Game Boy Advance or SP or DS device or any emulator will work due to the hardware requirements.
Thanks to http://www.playeradvance.org for the news.
Do you know the GB emulators for NDS and PSP currently development by Brunni? They allow “coloring” for GB games and now here comes the competition! Color your Gameboy game and win!
A little bit more of information is available via the link in french language. If there are more english details, we will let you know!
At the recently held TUM Demoparty in Karlsruhe/Durlach, the finish group Jumalauta have released a CLASSIC (DMG) Gameboy Demo!
Covering demos released for classic or color Gameboy with screenshots, credits and more! Thanks to dalton for the news.
Mental Respirator is a very well done Gameboy Color demo by Phantasy. A must see!
Well not really PD/Freeware stuff right now, but this morning I thought about writing the responsible person of this company if they are willing to release their old Gameboy stuff, which they probably don’t use in a commercial way anymore, to the public domain pool. The mail has been just sent and did not bounce back :) I will keep you people informed and if the Sachen guys like my idea (I won’t go into deatail here) we have a couple of more freeware games for the Gameboy soon :)
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