Gameboy News
XPMCK (27-12-2008) (GBC misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Added support for default parameters for macros.
Added support for patterns.
Added support for detuning to the C64 playback library.
Added support for EP and MP to the C64 playback library.
Updated the GUI.

Thanks to the author, mic, himself for the news via ICQ.

http://jiggawatt.org/muzak/xpmck/

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XPMCK (18-11-2008) (GBC misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Tempo settings up to 300 BPM are now supported.
Fixed some bugs in the handling of duty cycle macros in the GBC player.
Channel 3 on the GBC is now allowed to go down to C in octave 1.

http://jiggawatt.org/muzak/xpmck/

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Meow WIP (07-11-2008) (GBC Game)

Dox was working on a Gameboy DMG game for one of the previous PDRoms Coding Competitions, but the game never got done, nor did it had any big publicity as work in progress news.

But here we go… just few days ago Dox posted an update, which we will gladly quote…

Quote:

Finally, after long break i’m working again on one of my old “afterwork” projects – a Gameboy Mono (DMG) game. The gfx (made by Adam ) is almost done. Also audio part (by ne7 ) is completed. The most important element – code – is (still … ) missing. Only the basic skeleton is done.

Thanks to Dox himself for the hint!

http://doxdev.blogspot.com/2008/11/meow.html

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XPMCK (25-08-2008) (GBC misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Added playback code for the Commodore 64.
Added CPS-1 as a supported target (YM2151. VGM output only).
The compiler now outputs header information to be used when creating .gbs/.sid files (C64, GBC).
Volume is now applied individually per operator (Genesis).
Added support for SSG envelope generation (Genesis).

http://jiggawatt.org/muzak/xpmck/

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XPMCK (05-08-2008) (GBC misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Added support for PCM playback on SEGA Genesis channel J (only when outputting to VGM).
Added support for non-standard note lengths (3, 6, 12 and 24).
A .vgm file is now created for each song in a multisong MML when outputting to VGM.
Fixed a bug that sometimes could occur when using &.

http://badc0de.jiggawatt.org/

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Pornophonique – 8-Bit Lagerfeuer (Gameboy misc)

Pornophonique are a pretty unique group, creating music with help of their “Gameboy” and other instruments. Read on:

Gameboy meets campfire meets art

Eight songs about sad robots, about feeling lonely in computerdungeons and about other sentimental stuff – sounds like Pornophonique are ready to launch one of the most spectacular release in all of Musicartistry’s history! The output of the two guys behind Pornophonique boast quality songwriting, never-herad-before sounds and last but not least their songs are bound to sneak into your mind and stay there for a very long time. We recommend: Download this monumental work of art as long as it’s still free!

And since no one can live off music alone, your eyes will get some candy too: Eight artists from the comic/graphic novel – scene designed illustrations to the eight songs on the album. If you are interested, don’t hesitate to order your copy of “8-bit Lagerfeuer” on http://www.pornophonique.de , complete with interchangeable covers in a white tin-box.

BTFW: “Game Boy” is a registered trademark of Nintendo, Inc.

Tracklist:

1 Pornophonique – Sad Robot
2 Pornophonique – Take Me To The Bonuslevel Because I Need…
3 Pornophonique – Lemmings In Love
4 Pornophonique – Space Invaders
5 Pornophonique – I Want To Be A Machine
6 Pornophonique – 1-2 Player Game
7 Pornophonique – Game Over
8 Pornophonique – Rock

Thanks to http://www.traxernews.net for the news!

http://www.musicartistry.de/releases/ma047

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XPMCK (20-07-2008) (GBC misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Added support for the @te and @ve command to the Gameboy playback library.
Fixed some bugs in the Gameboy playback library.
Fixed a bug in the Genesis playback library.
Fixed the include path handling so that it is relative to the path of the includer (unless an absolute path is specified).
Unused effects are now automatically removed by the compiler.
Updated the manual.

http://badc0de.jiggawatt.org/

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WLA DX v9.4a (08-04-2008) (GB misc)

WLA DX has stagnated a lot recently but there has been progress since the last time (November 2006). WLA DX is a Macro Assembler Package for GB-Z80/Z80/6502/65C02/6510/65816/HUC6280/SPC-700 and was written by Ville Helin.

Changes:

– data filtering macros (looks useful for non-standard string encoding)
– Mersenne Twister random numbers (not that you’d use them much at compile-time)
– Label and line number bugfixes

http://www.smspower.org/forums/viewtopic.php?t=11049

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Gameboy and Gameboy Color Archive (GBC misc)

kedo managed to reupload 99% of the old PDRoms Archive to the new system we are currently using, this means the Gameboy Archive is fully back!

Content:

Gameboy All Files (340)
Gameboy Games (233)
Gameboy Demos (94)
Gameboy Techdemos (6)
Gameboy Applications (1)
Gameboy Miscellaneous (6)

Most games are are available for download, while some had to be locked, specially the once bearing the name “Tetris” 1:1 in the title. The “Tetris Company” is quite agressive against trademark abuse, so we had to take this step.

Now go and enjoy the GB/GBC Archive with many homebrew pearls, which were released the past years.

In behalf of our visitors, many thanks to kedo for his effort uploading the files and making plenty of screenshots! It was for sure a time taking task.

http://pdroms.de/files/gameboy/

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Pushpin (GBC misc)

Although it was first announced September 2000, Noah Vawter & Brian Whitman are proud to finally present Pushpin, a MIDI synthesizer kit for your Nintendo Game Boy Color. Pushpin converts your Game Boy into a MIDI ready device that you can control from any keyboard, sequencer, or software. It comes as a ROM file you program to any flash cartridge along with simple instructions to build a cable that hooks into the GBC’s Link Port – one end of the cable is a link connector, and the other is a MIDI in.

Pushpin is controllable from every dimension, including 90 MIDI CCs. It’s four channels of multi-timbral retro-video-game perfection. 2 square waves, a noise channel and a programmable wave channel. Each can be tweaked real-time from MIDI Controller messages. It’s a great handheld battery-powered performance tool. Use it with any hardware or software sequencer you choose. Pushpin listens to and interprets MIDI note messages, continuous controllers for every single possible sound parameter of the Game Boy, pitch bend messages, and program changes.

Pushpin requires an actual Game Boy Color. No other Game Boy or Game Boy Pocket or Game Boy Light or Game Boy Advance or SP or DS device or any emulator will work due to the hardware requirements.

Thanks to http://www.playeradvance.org for the news.

http://variogr.am/latest/?page_id=31

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