Archive for March, 2005

MAME GP32 v1.1 (Arcade machine emu for GP32)

Franxis updated the GP32 port of MAME. Support for Williams games into a separate FXE file (mwilliams.fxe) (19 new romsets): blaster, bubbles, bubblesr, colony7, colony7a, defcmnd, defence, defender, joust, joustr, joustwr, lottofun, robotron, robotryo, sinista1, sinista2, sinistar, splat, stargate. Screen Correction fixes (Slap Fight, Tiger Heli, Twin Cobra…) Optimizations in sound library. Sound volume increased. Sound panning volume corrected. Minor [&hellip

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PDRC #3 Reminder (misc)

This is a reminder to the current PD Roms Coding Competition #3. The theme based compo is all around”shooters”. There are lots of prizes and everyone who submits an entry will already recieve a small prize 🙂Now there are three weeks left, enough time to still start an entry!Allowed are: Gameboy Classic, Gameboy Color, Intellivision, Neo Geo Pocket Classic, Neo [&hellip

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Dr. MD v2.0 (Megadrive emu for GP32)

Reesy updated Dr. MD to version 2. Changes: Rewrote sound rendering engine in order to make DAC emulation more accurate. Fixed FM timer emulation – they were running to slowly, this caused slow music in games such as Outrun. Added support for v1.0 save states Fixed pallet problems in Another World. I was masking the pallet data with #F000 rather [&hellip

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Under Pressure (NDS Techdemo)

Image provided by: Natrium42Here is what the autor writes: The touchscreen controller in the DS allows to read out pressure of the touch. It should be called pseudo-pressure, really, because it’s based on the the touched area and not on real exerted pressure. Here is a small demo to show touch pressure. Although an emulator binary is available there is [&hellip

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Tetris DS – Update (NDS Game)

Another updated game Tetris DS… by DesktopMan too. Changes: Minor update to both Nibbles and Tetris. Both now uses the template from bottledlight, although with a different makefile for the arm9 part. You can now compile both emulator (arm9) binaries and hardware (passthrough) binaries easily. Also fixed some logic bugs in Nibbles, and slowed it down a bit. And now [&hellip

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