Archive for February, 2006

The Her Chiptune Collection (NDS misc)

Image provided by: angelflyHere is a Nintendo DS conversation of the chipdisk”The Her Chiptune Collection”from the PC version, which has been created by Paradox. If you are into chiptunes, check this out.http://teamnnc.free.fr/phpBB2/viewtopic.php?t

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Small Penstroke Recognition Engine (NDS misc)

Image provided by: DidouRelease notes: I just made available online the beginning of a thing completely useless but pretty funny :-)) A penstroke recognition engine on the DS screen. If you draw letters according the the following”alphabet”image above. the upper screen should tell you which letter it is… http://forum.gbadev.org/viewtopic.php?t

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PointyRemote v0.000013a (NDS Application)

Pointy Remote is a VNC like homebrew program for the Nintendo DS. Changes in this release: 03/02/06blah, release another version, this time with a good server xD (at least in my pc) also, i’ve added zoom control with x and y you’ll change the magnitude (in your ds) to update it on the server, so it can be used, tap [&hellip

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Beat2x First Test (GP2x Game)

Image provided by: miq01Miq01 released a first test version of his StepMania like game Beat2x. I’m working in a rythm game similar to StepMania (for those who wonder why not porting it instead of working on a remake, it’s just because I wanted to start it from scratch). For now, it’s playable during the first 45 seconds of a song [&hellip

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PMPMOD M4.02g3 (PSP Application)

This is another mod of johnnys PMP mod. This one has the following changes: – Timezone bug fixed, time is now displayed correctly in file list – Battery Time display bug after unplugging the power cable fixed – Playtime display bug with some videos in infobar fixed (Silent Hill Trailer of jo2k) – Fixed malloc_64 bug not allowing some videos [&hellip

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libnds 20060201 (NDS misc)

libnds has been updated and is a coding library to be used for the Nintendo DS. Changes: improved touch code Fixed DMA_START_CARD Added key repeat as suggested by pepsiman remove duplicate ATTR0_BMP in video.h Fixed gluLookAt (again) Major update to palette handling (likely a breaking change if you were using the gl texture palettes from before) Updated glClearColor() to actualy [&hellip

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