Archive for March, 2007
Magic Teams secret GBA project (GBA misc)

Magic Team (Gouky & Foxy) have unveiled their new secret project, but in fact it still remains a secret project. Happy guessing what it could be 🙂

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carVup v0.2 (GBA Game)

Gouky has just updated his game once again two hours ago. This version fixes a scrolling bug and two more bugs

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gpSP2X v9006 (GBA emu for GP2x)

gpSP2X is an official GP2X port of gpSP, a GBA emulator written from scratch by Exophase. But it’s more than just a port, as zodttd has tweaked it specifically for the GP2X with features such as overclocking the CPU, RAM, and LCD tweaks

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GReader2X v0.2 (GP2x Application)

GReader2X aims to be a highly configurable text reader for the GP2x console. It allows you to set the background and foreground colours and set the keys to use. It allows you to use any truetype font that you care to install on the GP2x as well as setting the font size and normal/bold attributes. It correctly wraps text so [&hellip

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River Crossing (GP2x Game)

River Crossing is designed a classical Game & Watch type game. As the game already tells, you have to try to cross a river. The game has been coded by Dr_Ian

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GP2XMB (11-03-2007) (GP2x Application)

GP2XMB is an alternative launcher for the GP2X, with the same visual layout as the Cross Media Bar. Cross Media Bar officially abbreviated as XMB, is a GUI system developed by Sony. It was originally used in the PSX media center as the user interface. The interface features icons, which are spread horizontally across the screen. Navigation moves the icons, [&hellip

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MIDI In and Out Hardware for DS (NDS misc)

Natrium42 posted schematics, pictures and brief instructions for connecting MIDI input and output to DS to the DSerial Wiki. MIDI output is very easy, because it requires no components besides wire and a 5-pin DIN connector. MIDI input, on the other hand, requires a 3.3V optocoupler because MIDI uses a current loop to prevent introduction of noise

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DualChannel Beta 3 (NDS Application)

Grizzly Adams has released a third beta of DualChannel. Notes from the author: You’ll need 80×48 pcx icons for all your applications, some samples are included. Applications are looked for in the Apps and Applications folders of your card if present. Upto 60 files can currently be indexed by this menu. This is due to the fact all the icons [&hellip

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Eliminator WIP (07-03-2006) (GBA Game)

Eliminator is a shoot’em up set on a patchwork-quilt coloured road, Eliminator puts you in control of a ship with a basic weapon, flying along at breakneck speed. There are barriers along the way to avoid, often set in quick succession, and lots of bad guys to shoot at or avoid – their shots must be avoided too. Some parts [&hellip

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Goldrunner WIP (09-03-2006) (GBA Game)

Another unofficial conversation from Foxy in progress. This one is Goldrunner. Your aim in this vertically scrolling shoot em up is to become the fabled Goldrunner as you battle for the Ring-Worlds of Triton. (Description taken from http://eager.back2roots.org) Warning: This homebrew game is or may be using copyrighted material, such as characteres, names, graphics, etc

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