Archive for November, 2007
Ultimate Fenix v0.2 (GP2x misc)

This version make use of Fenix engine 0.92a (the “old” Fenix uses 0.84 engine), so it has fixed bugs, improvements, etc. Logically games compiled with 0.84 will not work, so you will have to recompile them

By with 0 comments
Cave In (RC 5) (A2600 Game)

Atarius Maximus has released the fifth release client of his game “Cave In”, which previously made it in the news as “Adventure Game”. The game is pretty complete

By with 0 comments
GoSub2 (Build 52) (A2600 Game)

GoSub2, the successor of GoSub has been updated… Build 52 is out! Release notes: Added levels 20-21. The level select code also works backwards, so by pressing left & fire, you can go backwards from 1 to

By with 0 comments
Boomshine2x (GP2x Fenix Game misc)

Boomshine2x has been rewritten to have use of the F200 Touchscreen! Check the Youtube-Video linked below… there is no binary release yet! Boomshine2x is a relaxing game where the aim is to cause a chain reaction of explosions to complete each level

By with 0 comments
Fenix (Beta 6) (GP2x misc)

Fenix is a coding/scripting language for the GP2x, now with GP2x-F200 support!

By with 0 comments
Qwak (GBA Game misc)

Yesterday we wrote an e-mail to Jamie Woodhouse, coder of the cute platformer “Qwak” (GBA). As some of you know, he is currently selling real cartridges of his game – but… what will happen after those are sold out? Jamie said that there is a high possibilty, that Qwak will be released as “Donationware”, once all cartridges are gone! Let’s [&hellip

By with 0 comments
Powder (Release 091) (NDS Game)

POWDER is a roguelike game. It is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16×16) rather than the traditional characters. Changes: Added a signpost in the tutorial warning of kiwis along with a kiwi to be warned of. Familiars always have 10 [&hellip

By with 0 comments
Powder (Release 091) (GBA Game)

POWDER is a roguelike game. It is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16×16) rather than the traditional characters. Changes: Added a signpost in the tutorial warning of kiwis along with a kiwi to be warned of. Familiars always have 10 [&hellip

By with 0 comments
Doom PSP v1.4 (PSP Game Port)

Chilly Willy updated his Doom port for PSP. Changes: v1.4 – 2007/11/14 : Automatically switches on LCD after using TV. No need to tap the display button anymore. Now uses intraFonts from Ben Hur as long as the ltn8.pgf font can be loaded. Looks a LOT better. If it fails to load the font for some reason (you deleted it [&hellip

By with 0 comments
Blackjack DS v0.2 (NDS Game)

Scott McFly has updated his Blackjack game for Nintendo DS. It now features graphics, compared to the previously v0.1 which only had “Text&#

By with 0 comments