Archive for December, 2007
Drunken Coders XMAS Competition Deadline Approaches (NDS misc)

Here news directly from the Drunken Coders page: Only 5 days (give or take) remain to get your game polished and entered. Even if you don’t think your demo has a shot don’t be shy, at worst you will receive some honest feedback and have a better idea on how to approach future competitions. Thanks to Scott’s recent $100 donation [&hellip

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Nethack DS v1.13a (NDS Game Port)

The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience. Release notes from Abcd1234: Bah, left some debugging code in the previous release by accident, which prevented NHDS from powering off after a save. This is fixed

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Ghost Busters DS v0.2 (NDS Game)

Sephiroth_FF7 has released an updated game of his GhostBusters remake for Nintendo DS. Changes: – Bugfixes – Path to the entry of “ZUUL” Thanks to http://www.dev-fr.org for the news

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Looking for NDS coder (NDS misc)

We’ve found this quote below on the PAlib page. Unfortunatly the guy doesn’t say if it’s paid or unpaid work, but you might still want to help out. Quote: I am looking for a programmer for a 2D ds game. Programmer must fit the following: -Be able to program engine and be able to implement animatons quickly. -Be able to [&hellip

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Opentyrian2x v0.3 (GP2x Game)

OpenTyrian is a port of the classic DOS game Tyrian to C using SDL, so it can run cross-platform without DOSBox. (Descriptin taken from http://code.google.com/p/opentyrian/ ) Changes: * Non-fullscreen mode is now centered. See Title -> Opentyrian menu. * ARM assembler sound mixer. Nice speed up, Pentium detail level is fully playable! Code is thanks to sweetlilmre and his efforts [&hellip

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Sonic 4 (PSP Game)

Phoebius released a Sonic fangame called “Sonic 4”. The graphics seem to be taken fromt he GBA version of Sonic. This homebrew has been tested with 3.40

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Spirits DS (Beta 7) (NDS Game)

NightFox released an update to “Spirits DS”, an old game inspirited by Topo Soft. Release notes: Hi, finaly and afer work a lot to get a nice function to load bg’s from FAT, i just make a version of Spirits compatible with slot1 linkers. Now it works with any linker compatible with DLDI. I used also Tom’s compilation of PA_LIB [&hellip

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XMas 2K7 (Genesis Intro)

TmEE co.(TM) has released a small “XMAS Demo” for the Genesis/Megadrive. Thanks to retroK / http://www.aep-emu.de for the news

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Interview with Bumuckl (PSP misc)

A member of PSPsource.de conducted an interview with Bumuckl, creator of Berumuda CS 9 (see previous post). The whole interview is in german and can be found by following the link below

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Bermuda CS 9 (PSP Application)

Bumuckl released a new version of his Bermuda Creative Suite for PSP. It’s a painting application. Changes: -more comfortable Filebrowser with preview -give your picture a name of your choice -more interactive settings(the amount of brushes and fonts is set automatically) -completely new stamps -new graffiti-tool -new keyboard graphics -Keyboard: Delete works now -Ellipse-tool -decreased circle-lag -set strength of the [&hellip

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