Archive for April, 2008
GP2X-Colem v1.0.3 (Coleco Vision emu for GP2x)

GP2X-Colem is a port to GP2X of Colem Unix version 1.0. Changes: – Speed improvements, the z80 part has been rewritten using jump tables, – Emulation accuracy improvements (original hidden frameskip of one has been removed, and cpu cycles are modified according to ntsc/pal mode) – Add ntsc/pal option – Display and save thumbnail images for each save state – [&hellip

By with 0 comments
PSPDragon v1.0.3 (Dragon emu for PSP)

PSPDragon is a port on PSP of the version 0.19 of Xroar. For those who haven’t seen previous version, Xroar is the best emulator of Dragon32/64 and Tandy Coco home computer running on many systems such as Linux, Unix, Mac OS X, GP32 and Windows32. See http://www.6809.org.uk/dragon/xroar.shtml for further informations. Changes: – Fix sound issue using the patch sent by [&hellip

By with 0 comments
Lockjaw v0.45 (NDS Game)

LOCKJAW is a free software implementation of the so-called Soviet Mind Game, a highly popular computer puzzle game that involves guiding tetrominoes into neat stacks in a well. This game was designed in the mid-1980s by Russian game designer Alexey Pajitnov and was first implemented in a software product called TETRIS(R). Changes: v0.45 (2008-04-20) * New unified speed curve system: [&hellip

By with 0 comments
Lockjaw v0.45 (GBA Game)

LOCKJAW is a free software implementation of the so-called Soviet Mind Game, a highly popular computer puzzle game that involves guiding tetrominoes into neat stacks in a well. This game was designed in the mid-1980s by Russian game designer Alexey Pajitnov and was first implemented in a software product called TETRIS(R). Changes: v0.45 (2008-04-20) * New unified speed curve system: [&hellip

By with 0 comments
QBert (24-04-2008) (A2600 Game)

jbs30000 has updated his QBert remake for A2600. Release notes: I said I wasn’t going to post any more updates until I was finished with my QBert game, but after re-writing the code, from scratch (literally) over and over again (something like 5 times or so), and getting this far, I just had to post an update. Coily is now [&hellip

By with 0 comments
Poker GP2x v1.0 (GP2x Game)

Casino style Poker F100/F200 game with touchscreen support. Features: HitScore save L/R: sound effect -/+ Vol music -/+ Vol-&+ exit

By with 0 comments
Powder2x v0.1 (GP2x Game Port)

ParkyDR has ported the rouglike game “Powder” over to the GP2x. The original Powder is available for PSP, GBA, NDS, WIN32 and Linux here: http://www.zincland.com/powder/index.php?pagename=about

By with 0 comments
PuzzleManiak v0.9 (iPhone Game)

Alex has udpated the port of PuzzleManiak for iPhone. Changes: – fixes some bugs (but Loopy is still crashing, sorry) – add a ‘random game’ button – improve sudoku and pattern grids size – save last level played

By with 0 comments
J2ME PhoneME v0.1 (J2ME emu for GP2x)

Quote: Zaxxon, an italian GP2x user, just made a J2ME PhoneMe porting, that means the possibility to run java mobile phone games on GP2x. Unluckly Zaxxon has no time to do further releases, so this code needs mantainers! If you’re interested in this project and you think you can improve it , try to do a release! The GP2x community [&hellip

By with 0 comments
WAD Packer v0.0007 (Wii Application)

KiKe has updated his WAD Packer for Nintendo’s Wii. It’s based upon “Segher Tools&#

By with 0 comments