Archive for May, 2010
SuperTux (29-05-2010) (Pandora Game Port)

SuperTux is a classic 2D jump’n run sidescroller game in a style similar to the original Super Mario games covered under the

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ColEm (Alpha) (29-05-2010) (Coleco Vision emu for Pandora)

skeezix released a port of Marat Fayzullins Coleco Vision Emulator ColEm

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Looking for Wii porter (Wii misc)

A few people including myself were working on a remake of Sqrxz and require someone to port it to Wii as fast as possible. The Wii port is closed source (of course the porter will get the source to do his part) and supposed to be Freeware and entered into the Nintendomax 2010 Wii Coding Competition. It’s deadline is ending

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DaedalusX64 (Revision 502) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project. Changes: [~] Forgot this

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The Black Mage Adventure v0.65 (NDS Lua Game)

The Black Mage Adventure is a french RPG written using MicroLua. Thanks to http://nintendomax.com/viewtopic.php?t=11880&f=19 for the news

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KnightmareDS v0.3 (Alpha) (NDS Lua Game)

Knightmare, known in Japan as Majou Densetsu, is a 1986 MSX vertical scrolling shooter computer game. The player is a knight, Popolon, who has to fight his way through several levels to defeat Hudnos and rescue Aphrodite. [Text from Wikipedia] KnightmareDS is a remake of this game for Nintendo DS written using MicroLua. Thanks to http://nintendomax.com/viewtopic.php?t=11883&f=19 for the news

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FB4NDS v1.4 (NDS Application)

“FB4NDS” (Facebook for Nintendo DS) is a Facebook application for Nintendo DS. Changes: * Fixed bugs in ram disk management. * Fixed a bug in cyassl library (login error -12). * Added support for EZ 3in1 Plus. (Not tested, please report me suggestion and bugs) * Added new friendships request capabilities. * Added avatars in Notifications Feed. * Added support

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Scape v0.4 (Wii Game)

Scape is a puzzle game inspired by “World of Goo”. Thanks to http://www.nintendomax.com/viewtopic.php?f=106&t=11437 for the news

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Space Impakto DS (26-05-2010) (NDS Game)

This is an old-skool SHMUP type of game. So far this is only a basic engine. Changes: * Migrated the rendering engine to use the 3d core. * Optimized the rendering a bit using GFX_VERTEX_XY instead of GFX_VERTEX_16. (depth is managed manually) * Sprite rotation and clean stretch implemented * Coded and BASIC(Freebasic) UV coord auto generator for my sprite

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SwingBall v0.9 (Wii Game)

Get from point A to point B before time runs out! There is an onscreen timer that counts down from 30 and if it reaches zero you lose. There are things you can pick up to gain extra time. Your score is equal to how many seconds yo have left when you reach the end of a level. Your high

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