This is an old-skool SHMUP type of game. So far this is only a basic engine.

Changes:

* Migrated the rendering engine to use the 3d core.
* Optimized the rendering a bit using GFX_VERTEX_XY instead of GFX_VERTEX_16. (depth is managed manually)
* Sprite rotation and clean stretch implemented
* Coded and BASIC(Freebasic) UV coord auto generator for my sprite images for ease of loading.

Thanks to http://nintendomax.com/viewtopic.php?t=11886&f=19 for the news.

http://forum.gbadev.org/viewtopic.php?t=17242