Archive for March, 2011
Unofficial Wiz SDL Library v1.2.13 (12-03-2011) (Wiz misc)

ikari updated the unofficial Wiz SDL library. The source code is here: http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,46,

By with 0 comments
MPlayer v1.0 (RC4) (Wiz Application)

SDL based MPlayer ( http://www.mplayerhq.hu ) port for Wiz. Changes: No changelog

By with 0 comments
Cascade Beneath v1.0 (GP2x Game)

Cascade Beneath is a simple fall down clone. You just move from side to side and try to let the platforms push you off the top of the screen as they slide up

By with 0 comments
TiznajoS Graphics Editor v1.7 (Dingoo Application)

TiznajoS Graphics Editor (TGE) is an old school 2D graphics editor for native Dingoo!

By with 0 comments
Open Star Force (17-03-2011) (DC Game)

Fresh and exclusive for Dreamcast comes “Open Star Force” by alealt08. It’s an oldschool space shooter with 20 levels! Thanks to Uncle Eric for the news!

By with 0 comments
Zelda ROTH (16-03-2011) (Caanoo Game Port)

After Link’s victory over Ganon (in “A Link to the Past”), no one knows what Link’s wish to the Triforce was. But this wish reunified the Light World and the Dark World and brought the 7 wise men’s descendants back to life. Peace was back in Hyrule. But unfortunately, this wish also ressurected Ganon and his henchmen. He was preparing [&hellip

By with 0 comments
GIT Repository (Caanoo misc)

Ellie of GPH has let me know, that there is an official GIT for Caanoo’s Bootloader, Kernel and Tool-Chain now!

By with 0 comments
Dont Get Crushed v1.0 (GP2x Game)

“Don’t Get Crushed” is a simple game in which you must move left and right to avoid being crushed by balls that bounce across the screen. The longer you survive the faster the game moves and the higher your score will be. Its a clone of the iPhone game Falling Balls

By with 0 comments
Einstein v1.0.1 (GP2x Game)

Einstein (wuerfelt nicht) is a board game for two players

By with 0 comments
Sandora v0.1.1 (Pandora misc Port)

Sandora is an open-source Falling Sand Game for the Pandora. It’s basically a rewrite of SDL Sand in C. This allows for lower level optimization routines for this relatively simple yet CPU-intensive sandbox game

By with 0 comments