Archive for June, 2011

msxDS v0.90 (MSX emu for NDS)

Popolon updated msxDS. msxDS is a MSX/MSX2/MSX2+ emulator for DS/DS Lite. Changes: Display engine optimization. (Thanks to Pixador for the suggestion for sprites) Improved MSX1 VDP registers emulation. Some optimizations in sound and Z80 emulation. Added R register emulation of Z80. Update libnds (v1.5.0). Now MsxDS supports the DSI mode of CycloDS iEvo. New ITCM memory management to put the … Read more

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HHexen (12-06-2011) (Final) (Dingoo Linux Game Port)

Hacked Hexen (HHexen) is an Open Source Hexen engine based on K.Robillard’s Linux Hexen engine. Hexen is a first person shooter, commercially published by id Software 1996 and developed by Raven Software. The download does not come with the data files, which are required to play the game! Changes: -> Aiming -> Default controls -> Config/save folder altered from ./ … Read more

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DrSMS v2 (SMS and GG emu Caanoo)

Reesy updated DrSMS, a Sega Master System and Sega Game Gear emulator, to Version 2. Release notes: Hi, I’ve done a minor update to the Caanoo DrSMS port. DrSMS is a Sega Master System and Sega Game Gear emulator, the download is below. http://reesy.gp32x.de/caanoo/drsms_v2.zip Changes Deadzone configuration for Caanoo analogue joystick. There is now a option on the main menu … Read more

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Operation Fenix v0.02 (Game Port)

Operation Fenix by Colombian Developers (ported by GECA soft) is a shooter game. Wiz Version: http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,27,544 Caanoo Version: http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,27,710 Pandora Version: http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,413

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A5200DS v1.3 (A5200 emu)

alekmaul updated A5200DS. It’s an Atari 5200 emulator based upon Atari800. Changes: * Fix pb with iEvo (hangs on menu) Thanks to http://www.nintendomax.com/viewtopic.php?t=13542&f=19 for the news.

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Gravitii v0.5 (Wii Game)

Gravitii is a puzzle game with a simple objective. All you have to do is shoot the ball at the target. The only problem is there are planets in the way. You must use the gravitii of the planets to curve your ball and hit the target, but be careful because every planet’s gravity level is different.

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