Archive for July, 2011

Muncher (30-07-2011) (A2600 Game)

Wickeycolumbus is working on a small game, which is currently named “Muncher”. You play as a yellow square and your goal is to “eat” the red squares while avoiding aliens. Release notes: Here is a new ROM with a few things added. There are now 8 variations, 5-8 being the same as 1-4 but without extra lives. I plan on [&hellip

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Triplane Classic (R1) (Dingoo Linux Game Port)

Triplane Classic is a side-scrolling dogfighting game featuring solo missions and multiplayer mode with up to four players. It is a port of the original Triplane Turmoil game for DOS and aims to match the original game exactly so that high scores remain comparable to the original. Ported to Dingux by Zear

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CorsixTH v1.01 (Wii misc Port)

CorsixTH aims to re-implement the game engine of Theme Hospital, and be able to load the original game data files. This means that you will need a purchased copy of Theme Hospital, or a copy of the demo, in order to use CorsixTH. After most of the original engine has been reimplemented in open source code, the project will serve [&hellip

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Micro Lua DS v4.1 (NDS misc)

“Micro Lua DS” is a Lua programing language and interpretor for Nintendo DS. Changes: New features * Add screen.drawTexturedQuad() and screen.drawTexturedTriangle() *__ to draw textured primitives. Improvements * Change the logo of the binaries. It is now really cute * Change the transparency system. There are now the functions screen.getLayer() to get the current layer and screen.getAlphaLevel() to get the [&hellip

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Muncher (29-07-2011) (A2600 Game)

Wickeycolumbus is working on a small game, which is currently named “Muncher”. You play as a yellow square and your goal is to “eat” the red squares while avoiding aliens. Release notes: Finally got around to doing an update. I think the speeds are a bit better now. Every few seconds you spend out of the red you get a [&hellip

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