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Micro Lua DS v4.2 (NDS misc)

Micro Lua DS” is a Lua programing language and interpretor for Nintendo DS. Source code can be found here.

Release notes:

* Added Papymouge’s shell as the default one.

Thanks to http://nintendomax.com/viewtopic.php?t=14275&f=19 for the news.

http://microlua.xooit.fr/t933-MicroLua-4-5.htm

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Micro Lua DS v4.2 (NDS misc)

Micro Lua DS” is a Lua programing language and interpretor for Nintendo DS.

Release notes:

Besides fixing listDirectory() and booting problems, it reorganizes the way constants are defined.

Thanks to http://www.nintendomax.com/viewtopic.php?t=14012&f=19 for the news.

http://code.google.com/p/microlua/

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Micro Lua DS v4.1.1 (Beta 2) (NDS misc)

Micro Lua DS” is a Lua programing language and interpretor for Nintendo DS.

Release notes:

Second (and probably ultimate) beta release for 4.1.1.

http://code.google.com/p/microlua/

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Micro Lua DS v4.1.1 (Beta) (NDS misc)

Micro Lua DS” is a Lua programing language and interpretor for Nintendo DS.

Release notes:

Nothing really useful ; wait for 4.1.1 final 😉

Thanks to http://www.nintendomax.com/viewtopic.php?t=13697&f=19 for the news.

http://code.google.com/p/microlua/

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Micro Lua DS v4.1 (NDS misc)

Micro Lua DS” is a Lua programing language and interpretor for Nintendo DS.

Changes:

New features
* Add screen.drawTexturedQuad() and screen.drawTexturedTriangle()
*__ to draw textured primitives.

Improvements
* Change the logo of the binaries. It is now really cute
* Change the transparency system. There are now the functions screen.getLayer() to get the current layer and screen.getAlphaLevel() to get the current blending coefficient. For screen.setAlpha(), the layer argument is now always optionnal.
* Improve the System.listDirectory() function. It now sorts files and directories alphabetically, and give the size of the files.

Bug fixes
* Add some functions to ease handling canvas objects (Canvas.setObjOnTop() and Canvas.removeObj()).
* Fix getting a BSoD when pressing Start at startup.
* Fix some Image transformations not being permanent with Canvas.
* Transparency levels are now between 0 and 99 (as 100 resets the transparency system).
* Fix Canvas.getAttr() which now only requires two arguments.
* Fix Canvas.removeObj() to now delete the right object.

Thanks to http://www.nintendomax.com/viewtopic.php?f=19&t=13675 for the news.

http://code.google.com/p/microlua/

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AlchiDS (25-07-2011) (NDS Lua Game)

AlchiDS by Fantasix is a remake of NaturalChimie. Combine three potions to uncover rare ingredients. There are currently 15 ingredients to uncover.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13661&f=19 for the news.

http://microlua.xooit.fr/t788-Jeu-Reflexion-AlchiDS.htm

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Lumikha v1.3.8 (NDS Lua Game)

Fantasix updated his Minecraft style game named Lumikha, it was previously known as LuaCraft. Micro Lua DS is required.

http://microlua.xooit.fr/t763-LuaCraft.htm

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Bang v1 (NDS Lua Game)

Bang by Dioni0396 is a simple target shooting game for Nintendo DS. Micro Lua is required to get the game work.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13637&f=19 for the news.

http://nds.scenebeta.com/noticia/bang

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Lumikha v1.3.7 (NDS Lua Game)

Fantasix updated his Minecraft style game named Lumikha, it was previously known as LuaCraft. Micro Lua DS is required.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13631&f=19 for the news.

http://microlua.xooit.fr/t763-LuaCraft.htm

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Micro Solitaire v0.32 (NDS Lua Game)

Micro Solitaire by Papymouge is a Solitaire card game realized using Micro Lua.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13570&f=19 for the news.

http://microlua.xooit.fr/t753-Jeux-Reflexion-Solitaire.htm#p11681

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