The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.

The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).

In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….

Release notes/Changes:

Ok guys – Here is Release Candidate 1

Things changed:
– Left Difficulty Switch: Length of time to guess Launch Code (B/Left = 60 seconds, A/Right = 30 seconds)
– Right Difficulty Switch: Starting Lives (B/Left = 5 Lives, A/Right = 3 Lives)
– Enemy diagonal shots distance evened out with horizontal / vertical. As a result, diagonal shots are a bit slower.
– Player Vertical shot distance evened out with horizontal / vertical. As a result, the player has a bit of a further shot distance vertically than the enemy.
– Cruise Missiles slowed down for the first 8 heats (8 successful launch preventions). They then go back to their normal fast speed.
– Player is awarded 10,000 points for saving the world 🙂

I think these tip the scales a little more to the player.
Let me know what you think!


*EDIT* Hold it, I found a bug. It seems that every once in a while the ‘beach’ level (level 3) has no enemies until the very last column. Don’t know when or why this started happening. Will be looking into this.