Below are Shahzad's Articles:
BeatStorm (NDS Game)

Beatstorm is a rhythm game with different themes. Please watch the preview to understand what you are supposed to do!

By with 0 comments
Beatbox (GP2x Game)

Beatbox is a rythm-based game in which you have to hit buttons in beat with music. Go for the highscore and see if you can handle the hard mode! Includes exclusive music by Manuell Koe and Fanelia

By with 0 comments
Battlejewels (GBAX 2007 Edition) (GP2x Game)

Battlejewels is an action puzzle RPG game – think Bejewelled meets Street Fighter meets D&#

By with 0 comments
Battlegrounds3D (PSP Game)

Battlegrounds3D is a 3D hovertank deathmatch game based on the original 2D PSP homebrew game, Battlegrounds

By with 0 comments
AniMayhem (PSP Lua Game)

AniMayhem is coded in LUA for the PSP. It is based on the Japanese game, Jump Ultimate Stars

By with 0 comments
AMazing 3D (GP2x Game)

3D maze solving game, based on Windows 98 ScreenSaver

By with 0 comments
JTG (GP2x Game)

A fast-paced shoot-em-up with various enemies, missiles and weapon upgrades

By with 0 comments
ADIC2X (GP2x Game)

ADIC2X is a game for GP2X. The ancient garden of Lyta City is under attack! The Dirons, longtime enemies, seek to pound the garden into burned pieces. But not if you have anything to say about it! Use the guns-tower for destory the Dirigibles Remember, save the Apples Tree! How many days can you survive?!

By with 0 comments
GMU v0.6.0 (GP2x Application)

Gmu is a music player for the GP2X. Gmu supports Ogg Vorbis, MP3, Musepack, FLAC and various module formats (such as s3m, stm, it, etc.). It also includes a playlist and a file browser

By with 0 comments
One More Music Player Client 2x v0.1.2 (GP2x Application)

One More Music Player Client – A cross platform mpd client targeted for Gamepark holdings GP2X. Changes: 1. Merge of changes from Michael summarized below _a. Use of mpd states to save/load current playlist, allowing for resuming now playing song on restart _b. Addition of an Add all Songs playlist… _c. New “mpd kill” routine to facilitate save states _d. [&hellip

By with 0 comments