Category: GP2x
Blobwars – Metal Blob Solid v1.17 (GP2x Game Port)

Since their world was invaded by an alien race, the Blobs have faced a lifetime of war. But now they have a chance to win the war once and for all.

In Blob Wars : Metal Blob Solid, you take on the role of a fearless Blob agent, Bob. Bob’s mission is to infiltrate the various enemy bases around the Blobs’ homeworld and rescue as many MIAs as possible. But standing in his way are many vicious aliens, other Blobs who have been assimilated and the evil alien leader, Galdov.

Main page: http://www.parallelrealities.co.uk/projects/blobWars.php

http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,35,2851

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SimOniZ v0.4.0 (GP2x Game)

SimOniZ is a clone of the famous game “Simon”.

Release notes:

Version 0.4.0 does not bring any new functionality, but the code has been completely refactored. I hope this will ease the implementation of additional features in the (near) future.

http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,27,2849

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A Dawgs Bitches (GP2x Demo)

“A Dawg’s Bitches” by bawlz & Northern Dragons, released at “@Party” 2010.

http://pouet.net/prod.php?which=55347

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GMU Music Player v0.7.1 (GP2x Application)

Gmu is a music player for the Wiz. Gmu supports Ogg Vorbis, MP3, Musepack, FLAC and various module formats (such as s3m, stm, it, etc.). It also includes a playlist and a file browser.

Release notes:

Gmu is an open source music player for portable gaming consoles and handhelds. There are versions available for the GP2X (both F100 and F200 devices are supported), the GP2X Wiz, the Dingoo A320 and the Ben NanoNote. Gmu supports lots of audio file formats and includes various features. For an overview have a look at the features list below.

Features:

* Supports Ogg Vorbis, MP3, MP2, Musepack (MPC), FLAC, WavPack, various module formats (MOD, XM, IT, S3M, STM, …) and lots of ADLIB tracker formats
* m3u playlist import/export
* Various play modes including random and repeat modes
* File browser
* Playlist
* Cover viewer (Gmu supports jpg, png and bmp image files and cover images embedded into ID3v2 tags)
* Hold function (turns off display backlight for power saving)
* Customizable key mappings and skin support to be able to change Gmu’s look & feel

http://wejp.k.vu/projects/gmu

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FX00 Battery Meter v1 (GP2x Application)

FX00 Battery Meter is a small application that detects the model and reads the current charge level of the batteries. It has 3 modes: F100, F200 and PC/DEBUG. The last one is for entertainment purpose.

http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,8,2847

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GPH on Facebook (GP2x misc)

GPH, formerly known as GamePark Holdings, do have their own Facebook site now. We have been asked to publish this news.

This might be interesting for people who want to keep up with the latest information directly from the official source.

http://www.facebook.com/pages/Anyang-Si/GPH-Official/127461713948354

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Journey To The Center Of The Earth v1.0 (Final) (GP2x Game)

“Journey To The Center Of The Earth” is a 2D adventure platform game by Masteries.

At this moment the game includes two stages. The goal of first stage is to find the cave entrance that lets you to go to the center of the earth; there are several dangers in the six levels of stage 1.

The goal in the second stage is to fight your way inside the vulcano to reach the center of the earth… but darkness, aracnes, lava, high falls and other type of dangerous situations make your way nearly impossible.

http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,35,2845

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Hyperion (09-05-2010) (GP2x Game)

Hyperion is a 2D platform shooter currently in development.

http://www.gp32x.com/board/index.php?showtopic=53347

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Kill Everything That Moves (KETM) v0.9 (GP2x Game Port)

Kill Everything That Moves is a GP2X adoptation of KETM (studio-grey/badblocks), fast paced Tyrian style 2D shooter. It’s based on Deniska’s PSP port.

Features:

– 4 levels with different environments, music & bosses
– 1 bonus level
– 15 enemies with unique attack patterns and adjusting hostility
– 7 primary weapons
– 4 secondary weapons (rockets, laser, bomb, rotating shield)
– 2 mod (for now): original episode1 and 1941 mod
– Fully modable design: you can change sounds, graphics, script your own attacking sequences and intensity.

Note: Screenshot from the PSP Version!

http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,30,2842

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ScummVM v1.1.1 (GP2x misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:

Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.

This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.

Changes:

1.1.1 (2010-05-02)
New Ports:
– Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)

General:
– Fixed several minor bugs here and there.

Drascula:
– Fixed regression that caused some texts to always be in English, even when using another language. (#2970211 – DRASCULA: missing german translation)

KYRA:
– Fixed a bug which caused the DOS versions to crash before the credits when AdLib music is selected.

LURE:
– Fixed several memory leaks.
– Corrected problems in the handling of followers when blocked from performing actions by closed doors between rooms.
– Solved issues with Goewin not always correctly following the player out of the caves

Tinsel:
– Fix video playback regression in Discworld 2.

Parallaction:
– Fix several crashes and other regressions in Nippon Safes, including bugs 2969211, 2969232, 2969234, 2969257, 2970141.

Wii/GameCube port: (Also forgot to mention in 1.1.0)
– Added support for games using 16bit graphics.
– Complete GFX overhaul (new video modes, better performance, picture smoothing, fine grained overscan settings).
– Added a new options dialog for Wii/Gamecube specific settings.
– Fixed a GFX glitch on savegame thumbnails.
– Added support for SMB mountpoints (Samba/Windows shares).
– Added an on-screen console, which is shown when ScummVM exits abnormally.
– Fixed a couple of crashes when using Ogg/Vorbis encoded sound files. See the bundled READMII.txt file for more information.

PSP port: (Also forgot to mention in 1.1.0)
– Added plugin support which allows the PSP Phat to run every game.
– Added a new virtual keyboard optimized for rapid D-Pad input.

http://www.scummvm.org/downloads/

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