Magnetic Switches is a PICO-8 game by perekk. Turn your magnets and try to create a mass flippin’ effect, which gives you points. The more magnets are flipping, the more points you get. While the concept is pretty simple, it keeps you busy for a while. Personal PDroms score is 840 points, what about you?
PICORULEZ is a tiny Intro for PICO-8 by rez.
Saxophight! by Sibwara is a PICO-8 game. Play as Max the Sax and keep your solo alive for as long as you can against an unending barrage of trumpets in a cutthroat underground jazz club.
Train Ninja by Yorklt is a PICO-8 game. The game name basically already tells you what to do: Train a Ninja!
BRAKEOWT is a Breakout game for the PICO-8 by benamas. The gameplay is quite simple but does the job.
Update:
* multiballs (always on, now)
* particle effects
* multi-size bricks and more granular positioning of them
* map data stored (duh) on map layer now
Still to-do:
* invincible bricks, and multi-HP bricks
* perfect collisions with paddle — although the cool ‘paddle grinds’ might be a feature now
* music
* video-game-ify it (real win/lose conditions, title screen, pause between levels etc)
Hyperspace by J-Fry is a 3D shooter with endless enemy waves. Try to beat your score during your last stand! Dodge through asteroids, resist enemy waves and defeat the bosses.
Mathemagician by briac is a fun math game, inspired by the game “24”, where you have to make mental calculation to obtain a target number with only the 4 integers given to you. You can use parenthesis and standard operators (+,-,*,/) to get to the result. The fun part in this cartridge is the calculator which includes a parsing Shunting-yard algorithm to generate and evaluate an RPN expression.
Changes:
– Fixed a bug with the shunting yard algorithm (the test for operator precedence was incorrect)
– Added a debug/test mode for RPN calculation (set the scene=2)
Bombmans by Raattis is a Bomberman style game for PICO-8.
Butterfly64 by uhellstr is a C64 basic demo converted to PICO-8.
We very much like the release notes, so here they are:
Found out about PICO-8 just the other day. Did allot of assembly programming on the C64 in the old good days. Thought I would give this “Fantasy console” a try. Since i never written a line in LUA before I was thrilled over how easy it is to understand the basic idea about programming for this machine. Yesterday I spent abou 5 hours (1 hour on read thru the forums and the manual) and then the rest of the time to write a simple demo for PICO-8. It’s a a convertion of a BASIC demo i wrote in 2010 for the C64.
Hydra by scgrn is a procedural generated hack-n-slash action adventure for the Pico-8 fantasy console!