Category: Miscellaneous
Debian GNU Boy (15-12-2005) (GB/C emu for GP2x)

Sonic-NKT found out that the arm-compiled Debian version of GNU boy runs on the GP2x. Thanks to GP32x for the news.

  • Its the same like the other gb emulators currently around, but it features sound and is smaller. Thanks to Debian for compiling this Version of Gnuboy and Thanks to r_sync for his gnuboy Config.
  • http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,5,1006

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    Gp Lady Killer v0.6.1 Beta 1 (GP2x Game)

    Image provided by: GP32xA first version of Gp Lady Killer for the GP2x has been released by Puck2099.

  • At the moment there are not sounds or music, but I will add them in next versions.
  • As this is a first beta, it is possible that it contains some bugs (in fact, there are some slowdowns that I had no time to fix because of lack of time), so I would ask you to report me any bug you can find in order to fix it
  • http://www.gp32x.com/board/index.php?showtopic=23226

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    Tilematch v0.4 (GP2x Game)

    Miq01 has updated his game Tilematch for the GP2x. It is puzzle game similar to”Zoo Keeper”. Thanks to GP32x for the news. Changes:

  • Music and sound effects (!!!) [thanks to Theoddbot, Woogal and Puck2099]
  • Synchronous file writing (to prevent hi-scores from not being saved)
  • Added”LOADING…”screen
  • Small visual improvements
  • During game, the second time the action button is pressed on the same tile, deactivates that tile
  • Cursor highlights after selecting a tile
  • Cursor positioned at (3,3) after starting game
  • http://www.gp32x.com/board/index.php?showtopic=23227

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    Rise Of The Triad Concept-Demo v0.01 (PSP Game Port)

    deniska has released a proof of concept, that”Rise Of the Triad”is portable to the PSP. It’s in extremly early stages and crashes after 30 seconds, but it’s a beginning. He’ll continue his work on this part after his vacation. This Concept-Demo features full screen support, sound and full speed emulation.http://www.dcemu.co.uk/vbulletin/showthread.php?t=15346

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    rRootage v1.4 (PSP Game Port)

    mrbrown has updated his port of the abstract shooter”rRootage”once more. Here are the changes:

  • Fixed the Psyvariar crash that only happened to 1.50 users.
  • Fix GL_LINE_LOOP in PSPGL. Graphics are improved.
  • Add the performance meter from PSPGL (commented out).
  • http://forums.ps2dev.org/viewtopic.php?t=4301

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    Tetris for PSP 2.01 (PSP Game)

    Image provided by: PSP 3DPSP 3D have ported the first game to be used with the PSP 2.01 firmware. You can consider this as FIRST homebrew for this firmware version. Here are further release notes:

    That’s right. From Hello World yesterday, to Tetris today. We at PSP 3D have successfully ported the first 2.01 game EVER. Thanks to Fanjita for the tips and for the wonderful GTA hack (props to all the people who helped him too). In the next few days, expect this and more games to be ported to 2.5 also (if and when we get SYSCALs working).

    http://psp3d.com/showthread.php?t=874

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    PSP Millionaire v1.10 (PSP Lua Game)

    Image provided by: PSPMillionairePSP Millionaire is a game based upon the gameshow”Who Wants to be a Millionaire?”. It now features 1050 questions for your gaming entertainment!http://files.pspupdates.qj.net/cgi-bin/cfiles.cgi?0,0,0,0,12,1942

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    GP2PSX v0.18 (PSX emu for GP2x)

    Zodttd has updated GP2PSX, a Playstation emulator for the GP2x. Changes:

  • This release is a much needed bug fix to the last release (v0.16). I had some timings off. This release should fix games that weren’t loading but did in past releases. This release should also be a bit faster, though as usual, i’m not sure. I don’t have many PSX games to test with. Super Seizure Bros is also no longer seizure-ized.
  • Also note the framerate counter seems to be more accurate now. It’s actually always been accurate, it basically counts 60 frames then calculates the framerate. Only thing is, sometimes the PSX would have it vsync when no change was made to the screen. Not only is this an optimization waiting to happen, but it would report high framerates at times when things looked like they were going slow. This is why I’ve been trying to get timings right.
  • http://www.gp32x.com/board/index.php?showtopic=23144&st=30

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    Gnuboy (14-12-2005) (GB/C emu for GP2x)

    K-teto has ported the open source Gameboy/Color emulator Gnuboy to the GP2x! It seems to emulate most games at full speed. More information in spanish language can be found at the original release thread. There doesn’t seem to be a file selector yet, so the ROM needs to be named rom.gbc. Update: There is NO sound and NO possibilty to control anything yet.

    http://www.gp32spain.com/foros/showpost.php?p=303128&postcount=15

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    snesDS (13-12-2005) (SNES emu for NDS)

    snesDS a SNES emulator for the Nintendo DS has been updated. After the SuperCard binary here is the regular one.

    http://www.cs.utah.edu/~tew/snesDS/

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