Category: Gameboy Advance
Here comes another SM3 player for Gameboy Advance.
Quote:
As it’s obvious, this is ANOTHER S3M player. Lol. BUT… different from every other S3M player I’ve seen, this one takes raw S3M files. It also does a pretty weird interpolation method but seems to be fine: a = ((b << 7) + c) >> 8. Though it can take up room easily, it’ll be just find for a one song game like thing. I’m not going to release the source yet until I figure out a few bugs and get the effects working (no effects ATM >.<"). But enjoy for now.
(Song name: The Final Battle - FFIV Advance (an old version I made ROFL)
http://www.gbadev.org/demos.php?showinfo=1360
LOCKJAW is a free software implementation of the so-called Soviet Mind Game, a highly popular computer puzzle game that involves guiding tetrominoes into neat stacks in a well. This game was designed in the mid-1980s by Russian game designer Alexey Pajitnov and was first implemented in a software product called TETRIS(R).
Changes: v0.45 (2008-04-20)
* New unified speed curve system: less code, more tables, for future loading from a file (bug 0040).
* All speed curves except Rhythm and Rhythm Zero have been ported to the new system. Notably, Master has been rewritten based on the tables from the wiki, and Exponential uses sections. The lock delay speeds up as brutally after 600 pieces as always.
* Added kludge in the basic makefile that allows building on *BSD and GNU/Linux: ‘make linux’ (patch by kesiev).
* ljpath: Fixed a couple misspellings in the non-Windows code path (reported by kesiev).
* ljpath: Supports libfat when running on Nintendo DS.
* A few descriptions of options have been shortened to fit into the new GBA/DS look (reported by Bloodstar; patch by caffeine).
* Writes result and options text to standard output as well as to lj-scores.txt. This allows you to do ‘lj | postprocessor’ even if you can’t do ‘tail -f lj-scores.txt’ (requested by kesiev).
* DS: Writes result and options to /data/lockjaw/lj-scores.txt.
Thanks to http://www.nintendomax.com for the news.
http://www.pineight.com/lj/
devkitARM is a complete toolchain to allow development on various systems, such as for DS, GBA and GP32.
Release notes:
The latest release of the ARM toolchain is now available. There are a number of improvements:
binutils updated to 2.18.50
gcc updated to 4.3.0
grit updated to 0.8
ndstool now uses default.arm7 from libnds directory
newlib multibyte code enabled with C-UTF8 locale
devkitPro Updater 1.4.6 now downloads and installs the default.arm7 file used for arm9 only projects separately from libnds. This will allow us to maintain a much improved default arm7 core which will later include built in wifi support.
As usual, windows users should run the updater which will update itself, make sure you add the new default arm7 when shown the update list.
http://www.devkitpro.org/
FluBBa has released a minor update of his Sega Master System emulator for Gameboy Advance.
Changes:
* Fixed config loading for gamma setting.
http://www.ndsretro.com/index.html
The winners of the recently held “NEO Spring (Coding) Competition” are announced. Head over to the linked pages for more details.
http://www.neoflash.com/go/index.php?option=com_content&task=view&id=238&Itemid=34
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.
Release notes:
The long sought after fire arrows are finally present, self-poly into an iron golem has been further nerfed, and many bugs fixed. Most notable of the bug fixes is one to correct the gender assignment of dungeon citizens.
Changes:
A method to fashion arrows from trees. (Adam Boyd)
When fire, acid, and venom balls explode it is prefixed by a definite article.
Living frosts have a higher hit die (but same hit points) which should make them more effective in combat by increasing their chance of hitting things.
Constructs, such as iron golems, no longer regenerate naturally. Note that undead are powered by unlife so still do regenerate.
New item: fire arrows. (sf, R. Dan Henry, Beefhaze)
Knock is now a ranged spell and can close doors as well as open them. (Brendan)
[SDL] If you were near the very top or very left of the map, the on screen keyboard would draw with the letters not lined up with the key wells. (Eilu)
Gold beetles are now properly aggressive when hostile.
[DS] A VBlank wait is added to the sleep routine so even less power should be consumed when the lid is closed. (Robert)
intervene has an r. (Oohara Yuuma)
Two new rooms.
The golden tridude is as big as they come, not as bit as they come. (Eilu)
Those in wizard mode can create any room template.
If you are wearing a non-ring that grants missing finger, you are now allowed to still equip a ring provided you have zero rings equipped.
After answering the question too many times I’ve broken down and flagged most items as not being equippable as a stack. So, no more wielding two warhammers in one hand. Thrown weapons can be equipped as a stack to allow you to get more mileage out of enchant weapon scrolls. (Ben Shadwick, Bill, TemporalParadox, many more)
Failure to swap with creatures in pits or underwater properly uses the creatures pronoun. (Eilu)
When I added the ability to chose your gender, I accidentally had your choice also affected the gender of every creature in the dungeon. This has now been fixed so creatures will now have their correct gender assigned. (Eilu)
Character dump tells you if Wizard mode is activated.
Character dump tells you how many times you’ve save scummed.
Character dump includes your score on death or victory.
Changed the scoring method for ascensions to penalize based on how long it took you to win. The goal is to save the world, not just self-improvement.
Your last gender selection is saved with your last name so the new game gender choice will match the new game name choice.
Thrown artifact weapons were always [-2] to hit. Now all artifacts properly inherit their base item’s to hit bonus and can have an additional bonus due to being artifacts.
Flaming swords no longer have a [+1] bonus to hit. They are cool enough without such a thing.
Display of weapon damage will no longer show 2+1 for a 2d1+1 weapon and instead show merely 3.
Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.
http://www.zincland.com/powder/index.php?pagename=release
Goomba Color is a GBC emulator written for the GBA. Even though the GBA usually natively plays GBC games, Goomba Color provides the convenience to run multiple games from a flash cartridge, and also runs on the Nintendo DS and Game Boy Micro.
Changes:
* Amazing new speedhacks to make some games run faster
* Fixed some graphical garbage while rom menu scrolls out
* Rom menu no longer shows game codes of GBC games
http://www.dwedit.org/gba/goombacolor.php
Goomba Color is a GBC emulator written for the GBA. Even though the GBA usually natively plays GBC games, Goomba Color provides the convenience to run multiple games from a flash cartridge, and also runs on the Nintendo DS and Game Boy Micro.
Changes:
* Rearranged VRAM and allowed more leeway in games crossing past page #0
* Frame Rate counter now visible
* Optimized memory reads by 1 cycle
* Fixed LCD status polling for real (Final Fantasy Legend 1&2 work again)
http://www.dwedit.org/gba/goombacolor.php
FluBBa has released an updated version of his Master System emulator SMSAdvance for Gameboy Advance. The author just fixed a small bug with the new VRAM copy
http://www.ndsretro.com/
Season Stacker is a “dropping puzzle” game for the Gameboy Advance, and was my submission to the 2006 IGF Competition.
Season Stacker is a “dropping puzzle” game for the Gameboy Advance, in which teenage girls, representing signs of the zodiac, duel with the power of the seasons. Tiles are cleared by creating matching groups of four or more in any configuration. As a group of tiles clears, it leaves behind a tile of the next season. Clearing a group of summer tiles creates an autumn tile, and so on, around the cycle of seasons. If all four seasons are cleared in the same combo, the player receives one of twelve different special attacks to help herself out of a jam, or unleash a particularly devastating barrage of blank “garbage” tiles.
This demo version contains four levels, and all of the single-player gameplay found in the full version. The full version will feature a player versus player mode, and three different story modes.