Category: GameCube
Michniewski has released his third revision of Snes9xGX for both the Nintendo Wii and Nintendo Gamecube. Snes9xGX 003 is based on SNES9X v1.5 for the PC which features superior ROM compatibility, sound and speed compared to previous versions.
The Wii version of the emulator includes support for Wiimote, Nunchuk, Classic and Gamecube controller’s. Both ports include the ability to save and load your game at any point in time using the Freeze States and both ports can load zipped ROM images.
Head over to Snes9xGX’s Official Release Thread (linked below) for more information including what’s new and to download it. Make sure to leave some feedback and the author has spent a great deal of time tweaking this emulator to perfection.
Thanks to brakken / http://www.tehskeen.com for the news, the newstext and the illustration picture 😉
http://www.tehskeen.com/forums/showthread.php?t=8115
Michniewski has released a new version of his customized port of Snes9xGX for the Nintendo Wii. He’s added nunchuck and classic controller support, an ini file for controller mappings and compiled an untested GameCube version. You can read more about and download this new release from it’s official release thread.
Thanks to brakken / http://www.tehskeen.com for the news.
http://www.tehskeen.com/forums/showthread.php?t=8035
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
Changes:
* fixed another savegame issue
* support for the reset and power button
* added a gamecube port
Thanks to http://www.nintendomax.com for the news.
http://wiibrew.org/wiki/Homebrew_apps/ScummVM
Eke-Eke has once again updated one of his many emulators he maintains at Tehskeen. This time around he’s rolled out a new version of SMS-Plus GX a Sega Mastersystem and Gamegear emulator for both the Nintendo Wii and Nintendo Gamecube.
What’s New?
[SMS, GG]
– added an option to disable original Sprite Limit emulation (reduce sprite flickering)
– added an option to display the hidden parts of the original Game Gear LCD screen
– added Laser Ghost in “Light Phaser” game database
– fixed a bug which prevented “normal” games displaying correctly after loading a 3D game
[NGC/Wii]
– added automatic alphabetical filesorting (Marty Disibio)
– fixed Wii/Gamecube RESET button handler (softreset)
– added support for horizontal wiimote handling in Menu (activated when wiimote is not pointed towards the screen)
– added custom input ports setting (PHASER,PADDLE, GAMEPAD or NONE), this is still automatically set for games which need specific peripherals
– keys mapping are now saved in config file
– when Classic Controller is inserted in Port #1, Wiimote #1 can now be used to control player #2
– “Soft-Reset” key is now fixed to avoid accidental resets: Buttons + & – on wiimote/classic controller, Triggers L & R on gamecube pad
– fixed “stretch” mode being canceled after loading a new game
– fixed SMS BIOS detection (place the BIOS rom on SDCARD in /smsplus/SMS_BIOS.sms)
Thanks to brakken / http://www.tehskeen.com for the news.
http://www.tehskeen.com/forums/showthread.php?t=4209
Tehskeen.com’s resident master emulation coder eke-eke has released a new version of gnuboygx a Gameboy Mono/Color emulator for the Nintendo Gamecube and Nintendo Wii (in Gamecube mode).
Changes:
* added Wii mode support
* added wiimote/nunchuk/classic controller support (WII version)
* added libfat support
* added automatic SRAM & FreezeState option
* added 50hz (576i) TV mode support (autodetected)
* added Progressive (480p) TV mode support (autodetected)
* added various display aspect ratio support (ORIGINAL, SCALED, STRECTH)
Thanks to brakken / http://www.tehskeen.com for the news.
http://www.tehskeen.com/forums/showthread.php?t=4443
A simple pong-type game for the Nintendo Wii or Gamecube.
http://code.google.com/p/szigoy/
SNES9XGX is a port of the SNES9x v1.43 emulator to the Nintendo Gamecube and Wii.
Features
Four player support Mode 7, Super FX, SDD1, SRTC, SA-1, DSP1, DSP2 support Partial DSP4 support
Gamecube Features
Read files from DVD, SD Gecko. Supports snes, zip files. Save SRAM and State files to Memory Card or SD Gecko. Wii
Features
Read games or write SRAM and State files to the WiiSD, Memory Card, or SD Gecko.
http://code.google.com/p/snes9xgx143/
Using GL2GX will enable you to do easy porting of OpenGL application to the Wii and/or Gamecube. Currently there is only an first alpha version released.
http://www.wiibrew.org/wiki/Development_Applications/gl2gx
PNGU is a lib for Wii and GameCube that ‘wrap’ the famous libpng and facilitate png handling and conversions to the native Wii/GC formats. PNG format has some properties which make it interesting: A background color, a list of transparent colors, alpha channel, it doesn’t modify the colors (as jpeg do when compression), open format…
Features:
It’s based in libpng 1.2.29
Handles images of 8 and 16 bits per channel.
Handles images in RGB, RGBA, grayscale and grayscale + alpha formats.
Reads image dimensions, pixel format, background color and transparent colors list.
Converts images to YCbYCr, linear RGB565, linear RGBA8, 4×4 RGB565, 4×4 RGB5A3 and 4×4 RGBA8 formats.
Saves YCbYCr images in png RGB8 format.
Handles images stored in memory or in devoptab devices (SD, Gecko SD, etc…).
It’s ready to be used in multithreaded applications.
http://wiibrew.org/wiki/Development_Applications/PNGU
SL JPEG Viewer displays JPEG images on your Gamecube!
http://www.tehskeen.com/forums/showthread.php?t=7413
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