Category: Nintendo 3DS
Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years. [Text from Wikipedia]
Notes for the 3DS release by nop90:
The 3DS console is too small for long text (like help page and credit page) I’ll try to implement some paging in a future release. Running the game on Citra, saving a game fails and exiting the program hangs Citra, but on a real 3DS everything works fine.
The game is released only in 3dsx format because there are some things to test (and probably fix) in the CIA. For the text input I used an old project of mine for a 3DS SW keyboard from 2014.
Sources and releases on my GitHub (https://github.com/nop90/Colossal-Cave-Adventure-2.5-for-3ds)
Happy exploring the cave!
DS Recovery Tool by Joel16 is a tool for backing up, restoring and wiping 3DS data. It’s somewhat similar to a recovery menu, that assists the user in backing up and restore sensitive and unique data.
Features:
* Back up LocalFriendCodeSeed, SecureInfo, movable.sed, HWCAL0.dat and HWCAL1.dat.
* Dump original LocalFriendCodeSeed from data. (This is different from copying the seed from nand.
* Dump original SecureInfo from data. (This is different from copying the SecureInfo from nand)
* Restore LocalFriendCodeSeed and SecureInfo from memory.
* Restore LocalFriendCodeSeed and SecureInfo from backup.
* Verify LocalFriendCodeSeed and SecureInfo.
* Wipe temporary titles, expired titles, TWL titles, pending titles, demo launch infos, config, parental controls and CTRNAND.
* Format (delete) SMDC root and NAND ext savedata.
Locomalito‘s game L’Abbaye des Morts has been ported to the Nintendo 3DS by JeffRuLz! It’s written in C using the libctru and citro3d libraries. The gameplay is directly inspired by Manic Miner and Jet Set Willy. This port seems to run fullspeed!
Story:
In the 13th century, the Cathars, who preach about good Christian beliefs, were being expelled by the Catholic Church out of the Languedoc region in France. One of them, called Jean Raymond, found an old church in which to hide, not knowing that beneath its ruins lay buried an ancient evil.
Minicraft3DS is a Nintendo 3DS homebrew port of Notch’s Ludum Dare game “Minicraft“. The goal of the game is to kill the only other sentient being in the world, making sure you’ll be alone forever.
Release notes:
Features:
(Andre111’s changes)
– Real Multiplayer! Tested and working this time around, compatible with the updates in this fork.
– Character editing! Customize your character!
– “Stability”
(ElijahZAwesome’s changes)
– Sound works without ANYTHING needed on the SD card (aside from the 3dsx if your using that obviously) now, in all builds of the game. Easy install.
– Github has each file downloadable individually, seeing as you don’t need the resources folder, also I realized that the SMDH file is embedded in the 3dsx, so that’s not needed either.
It is known that sound lingers after exiting without pressing the proper exit menu item.
PicoDrive for 3DS is a port of notaz’s PicoDrive emulator by bubble2k16 to the old 3DS / 2DS. Although PicoDrive is already highly optimized for ARM processors, if ported as is, it still doesn’t run full speed for all Mega Drive games on the old 3DS / 2DS, as it’s evident in the RetroArch’s version. So this port heavily relies on the 3DS’s 2nd core to emulate the FM synthesized music for the YM2612 FM chip to achieve 60 FPS. But the 2nd core on the old 3DS is unfortunately not fast enough to generate the FM synthesized music at a full 44100Hz, so sounds are generated at 30000Hz on an Old 3DS. It sounds ok for many games, except for those that use high-pitched notes or sound samples. The screen rendering is done completely using the original PicoDrive’s ARM processor-optimized renderer.
You can play Master System, Mega Drive games and Sega CD games, and 32X games. CD games run a little slower (you should enable 1-2 frameskips) on an old 3DS, but it runs very well on a new 3DS. 32X games can only played at a reasonable speed on a New 3DS using the .CIA version of the emulator. Some dynarec instructions for 32X games will crash the emulator (Virtual Fighter, Virtual Racing Deluxe have this issue).
SDLLopan is a classic remake of Linux Lopan (a Mahjong clone) by Dave Ashley. nop90 invested couple of days to get this ported to the Nintendo 3DS. Like other Mahjongg games, you try to remove all the pieces. To remove pieces you must select a pair of pieces with the same drawing.
GodMode9 Explorer by d0k3 is a full access file browser for the Nintendo 3DS console. It gives you access to your SD card, to the FAT partitions inside your SysNAND and EmuNAND and to basically anything else. Among other functionality you can copy, delete, rename files and create folders. You can find the source here.
Changes:
[fixed] Building proper CIAs from 3DS files
[scripting] New HelloBranching.gm9 sample script by Kazuma77
[scripting] New strrep, fdummy and fill commands
[scripting] New not command (best used as in if not …, elif not …)
[scripting] filesel command now also allows browsing dirs
bubble2k16 updated Exophase‘s TemperPCE for the Nintendo 3DS. It’s a TurboGrafx / PC-Engine emulator to the old 3DS and old 2DS. This port heavily relies on the 3DS’s 3D GPU hardware to achieve 60 FPS (or close to 60 with frame skips).
FBI is an open source file and title manager by Steveice10 for the Nintendo 3DS. Discussion via GBAtemp.
Changes:
* Add retry option to most operations.
* Display TitleDB-provided version string in title info display.
* Expand sorting options for titles and ext save data.
– Titles can be sorted by title ID, name, or size.
– Ext Save Data can be sorted by ID or name.
– Disabling all sorting options leaves the items in the order they are provided by the 3DS OS.
SNES9x for 3DS is a high-compatibility SNES emulator for your old 3DS / 2DS. It runs many games at full speed (60 fps). It supports games that use CX4 chip (Megaman X2/X3), and the SDD-1 chip (Star Ocean, Super Street Fighter 2 Alpha). It can also play games that use the SuperFX chip (Yoshi’s Island, etc) but they run with plenty of frame skips. It has generally much high compatibility than existing SNES emulators on the old 3DS because it uses Snes9x 1.43 as a base, and is a good alternative if your existing emulators cannot play all the games.
Changes:
* Fixed the New 3DS ZL/ZR button problem for CIA versions.
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