Category: Nintendo Entertainment System (Famicom)
John White / Nessylum Games promised a while ago to replace the Demo of his game Assimilate with a full version. As he is a man of his word, he placed the full download to the public on 5th August! (Thanks for letting us know btw 🙂
In Assimilate you control an alien space ship and your main task is to kidnap humans, while the forces of the earth try to stop you from that.
http://nessylum.wordpress.com/downloadplay-demo/
Boom by 3gengames and Tokumaru is a Kaboom! style game for NES. The goal is to catch all bombs in a ton, before they blast.
Boom by 3gengames and Tokumaru is a Kaboom! style game for NES. The goal is to catch all bombs in a ton, before they blast.
http://nesdev.parodius.com/bbs/viewtopic.php?t=7242&postdays=0&postorder=asc&start=15
Color Squares by KHS shows 16*14 squares of 12 different colors (plus black). On each frame, two adjacent squares are swapped. Assembler source code is Nintendo Entertainment Systemavailable.
Color Squares by KHS shows 16*14 squares of 12 different colors (plus black). On each frame, two adjacent squares are swapped. Assembler source code is available.
http://nesdev.parodius.com/bbs/viewtopic.php?t=8492
Clock by KHS is a digital seven-segment 24-hour clock. Set the time with arrows, toggle between NTSC and PAL with A button, toggle the visibility of unlit segments with B, and press start to start the clock. The clock should be more accurate than exactly 50 (PAL) or 60 (NTSC) frames per second.
Clock by KHS is a digital seven-segment 24-hour clock. Set the time with arrows, toggle between NTSC and PAL with A button, toggle the visibility of unlit segments with B, and press start to start the clock. The clock should be more accurate than exactly 50 (PAL) or 60 (NTSC) frames per second.
http://nesdev.parodius.com/bbs/viewtopic.php?t=8492
24 Balls by KHS shows 24 16*16-pixel balls that bounce off walls. The balls don’t flicker because there’s never more than four of them (eight sprites) per scanline. (That’s because there are no more than two balls per scanline at the beginning and all balls have the same vertical velocity.) The color palette changes every 8th frame.
24 Balls by KHS shows 24 16*16-pixel balls that bounce off walls. The balls don’t flicker because there’s never more than four of them (eight sprites) per scanline. (That’s because there are no more than two balls per scanline at the beginning and all balls have the same vertical velocity.) The color palette changes every 8th frame.
http://nesdev.parodius.com/bbs/viewtopic.php?t=8492
Gradient Demo by KHS is a technical demo written in Assembler. It shows rapidly moving colors and text that moves in a circle (using a sine look-up table).