Category: Pandora
Powermanga v1.0.0 (Pandora Game Port)

Powermanga is an arcade 2D shoot-em-up game with 41 levels and more than 200 sprites.

http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,236

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PandoraNetPuzzle (12-11-2010) (Pandora Game Port)

PandoraNetPuzzle is a logical puzzle game – light up all the tiles pipes and nodes to solve.

Release notes:

NB many thanks to skeezix for suggesting that I shutdown GLES when detecting a lid closure event

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Kill Everything That Moves (KETM) v0.0.9 (10-11-2010) (Pandora Game Port)

Kill Everything That Moves is a Pandora adoptation of KETM (studio-grey/badblocks), fast paced Tyrian style 2D shooter.

Changes:

Update : now use scale2x for smoother graphics experience 🙂

http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,108

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Snes9x4P (11-11-2010) (SNES emu for Pandora)

Snes9x4P is a port of Dingoo SNES9x to Pandora. This is probably a shoddy port, but it runs Killer Instinct, Yoshi’s Island, etc, at full speed.

Changes:

* Added Scale2x support for LoRes games. This is basically the “normal” mode with some slight smoothing, speed is close to “2×2 no-AA” mode. Thanks to Pickle for implementing this.
* Fixed display of HiRes games in 2×2 mode, now *real* HiRes is used there (meaning that fonts should look decent now!).

http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,71,63

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PandoraNetPuzzle (10-11-2010) (Pandora Game Port)

PandoraNetPuzzle is a logical puzzle game – light up all the tiles pipes and nodes to solve.

Important Note:NB there is a bug with this version do not close the lib while its running – I’m working on this and will release an update as soon as its fixed.

http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,235

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GnuBoy v1.0.5 (SVN) (GBC emu for Pandora)

GnuBoy ported for the Pandora. Supports SRAM, up to 10 savestates, fullscreen scaling, proportional scaling.

http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,71,207

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DOSBox v0.74 (SVN) (09-11-2010) (DOS emu for Pandora)

DOSBox is a DOS-emulator.

Release notes:

Just a couple of changes.
1. Updated to latest svn
2. Add the DjWillis touchscreen SDL hack

With the hack ive noticed it does work. I had 2 situations that i came across. At a low fixed cycles the cursor was always where i expected. At max the cursor would go up the screen if i was off the screen to the left. But I could “reset” it by pressing at the top left corner.

http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,72,54

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Snes9x4P (06-11-2010) (SNES emu for Pandora)

Snes9x4P is a port of Dingoo SNES9x to Pandora. This is probably a shoddy port, but it runs Killer Instinct, Yoshi’s Island, etc, at full speed.

Changes:

* Added smooth scaling support for LowRes games. This currently requires massive overclocking (>=800MHz) to run rather smooth. Thanks to WizardStan for implementing this.

http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,71,63

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Pandora GLES Python Module v0.01 (Pandora misc)

This is a very early alpha release of a module to assist with accessing GLES in Python.

http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,19,226

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GParted v0.7.0 (Pandora Application Port)

GParted is a graphical partition editor for creating, reorganizing, and deleting disk partitions.

http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,116,234

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