A free ROM of Megamindtris by 1985 Alternativo has been released. It’s a easy puzzle game, just sum up the same numbers until you get the desired solution. A row clears when all cells contain the goal value.
Progress for Tanglewood by Big Evil Corporation doesn’t stop!
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The first internal QA pass for TANGLEWOOD’s Gold 1.0 milestone is done – our task list currently sits at 96 (around 70 of those are bugs) for the first release candidate. None of them sound particularly challenging, thankfully. A plan is in place, off we go! #gamedev
Mikael Tillander shows us more of his still unnamed Genesis game.
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Speed-running the now named(?) game! I still suck at it, was too early on a double-jump so the sequence got interrupted. #megadrive #genesis #gamedev
Fuwa Fuwa Cotton Candies is an older Genesis homebrew by Future Driver, but has not been covered by us so far. Shamefully we share this gem with everyone now!
The player’s cotton candies can push smaller candies in different directions. The stage clears, when all baby cottons where pushed into the basketball basket.
Violence Pingouin is a homebrew game demo, made by djcouchycouch with SGDK toolkit.
Pingouin Rose is a homebrew game demo, made by djcouchycouch with SGDK toolkit.
Bug Hunt played by Retro Longplays.
Pringles played by Retro Longplays
Mega Marble World is a new Mega Drive / Genesis game developed by GcUP Team & Timur, published by Mega Cat Studios.
Roll a marble through labyrinth, featuring over 50 rooms of maddening puzzles! Each room has multiple exits, but be careful, the easy door might not be the one you want! Explore a sprawling dungeon of twisting paths and secret corridors. Avoid bottomless pits and devious traps. Password system lets you pick up from the last room you completed. Master the maze and wind your way through as fast as you can, aiming for that high score and best completion time!
Orders start from $34.99!
Progress for Tanglewood by Big Evil Corporation doesn’t stop!
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One major piece of feedback from our testers was that they didn’t understand the checkpoint system, mostly because the checkpoints are invisible and scripted based on game events. We’ve changed how it works, and added these totem pole checkpoints which light up when you reach one