Category: Genesis / Mega Drive
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:
* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis
Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.
Changes:
Added support for default parameters for macros.
Added support for patterns.
Added support for detuning to the C64 playback library.
Added support for EP and MP to the C64 playback library.
Updated the GUI.
Thanks to the author, mic, himself for the news via ICQ.
http://jiggawatt.org/muzak/xpmck/
Mairtrus released a Tetris game for Genesis/Megadrive called Tetrex. It comes with fully commented BasiEgaXorz source code.
http://devster.proboards22.com/index.cgi?board=basiegaxorz&action=display&thread=401
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:
* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis
Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.
Changes:
Tempo settings up to 300 BPM are now supported.
Fixed some bugs in the handling of duty cycle macros in the GBC player.
Channel 3 on the GBC is now allowed to go down to C in octave 1.
http://jiggawatt.org/muzak/xpmck/
Release notes from ScroGer:
Check out this small preview demo,just ollie on to the rail grind and fall off…
http://devster.proboards22.com/index.cgi?board=dev&action=display&thread=400&page=2
BasiEgaXorz is a BASIC compiler for the Sega Genesis consoles. That means, by using this compiler, you can program in a form of BASIC language to create awesome programs, or games for your old Sega Genesis game console. The compiler will also compile CD ISOs for the Sega CD attachment, ROMs that can use the features of the 32x extension, and not to mention, creating ROMs for the regular console without attachements. Today, when most programmers think of the BASIC language, they think about Visual Basic. The language BasiEgaXorz uses is not like Visual Basic, and it certianly wasn’t derived from it. This compiler is aimed for speed, so there are many things that cannot be dynamic within the environment, everything is stayed static (like variables for example, no such thing as REDIM). BasiEgaXorz is intended for a beginer’s platform in order to give an opportunity to make fun and simple games easy to make on an awesome gaming console!
Changes:
– Fixed many bugs in assembly that ASMX made
– Fixed the INPUT and GETS commands to not break the heap inside functions
– Declaring a variable with an absolute address inside a function gives a compiler error now
– No more mot2bin.exe
– Doing a=a*-1 is functional again
– Compiling the fake_variables.bex example works
– The assemble function works again
– Bugs fixed with user-defined subs/functions breaking the heap
– A bug is fixed, where putting spaces in between parenthesis now works
– Fixed a bug with the DATALONG command
– Fixed a bug when entering strings with the INPUT command
http://devster.monkeeh.com/sega/basiegaxorz/
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:
* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis
Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.
Changes:
Added playback code for the Commodore 64.
Added CPS-1 as a supported target (YM2151. VGM output only).
The compiler now outputs header information to be used when creating .gbs/.sid files (C64, GBC).
Volume is now applied individually per operator (Genesis).
Added support for SSG envelope generation (Genesis).
http://jiggawatt.org/muzak/xpmck/
Tiidos Mega Drive Music Cart is a music player / musicdisk for the Sega Genesis/Megadrive.
http://pouet.net/prod.php?which=51277
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis
Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.
Changes:
Added support for PCM playback on SEGA Genesis channel J (only when outputting to VGM).
Added support for non-standard note lengths (3, 6, 12 and 24).
A .vgm file is now created for each song in a multisong MML when outputting to VGM.
Fixed a bug that sometimes could occur when using &.
http://badc0de.jiggawatt.org/
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis
Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.
Changes:
Added support for the @te and @ve command to the Gameboy playback library.
Fixed some bugs in the Gameboy playback library.
Fixed a bug in the Genesis playback library.
Fixed the include path handling so that it is relative to the path of the includer (unless an absolute path is specified).
Unused effects are now automatically removed by the compiler.
Updated the manual.
http://badc0de.jiggawatt.org/
Miniball SE for SEGA Genesis is very similar to the normal Miniball SE, but this version is for the SEGA MegaDrive Console (Genesis). If you do not own a Genesis console or you do not want to burn a ROM with the game you can use one of the many emulators, e.g. Gens.
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