Category: Genesis / Mega Drive
Retro Nerve Games debug their Genesis / Mega Drive game Kung-Fu Ufo! Looks scary?
Twitter notes:
Debugging time! Checking enemy variables, getting everything ready for interactions with the map and main character. #gamedev #sega #segagenesis #megadrive #pixelart #indiedev #indiegame #retrogaming
Game developent with ups and downs. News about Paprium for the Sega Genesis!
According to Homebrew Legends developer Zebbe is working on a new Genesis game named The Viking & The Ninja. The game seems to be inspired by Gauntlet and Dungeon Explorer.
Retro Video Gamer (RVG) interviews the guys behind Second Dimension.
Mikael Tillander got the first draft of box art for his upcoming Genesis / Mega Drive game Tänzer.
Quote:
Finally got the cover art, made by Fergi Susetiyo. Playing around with box layouts for the game. It’s a first deraft, at least. 🙂 #megadrive #genesis #tänzer #gamedev
Retro Game Designer is live on Kickstarter! Create your own video games for Sega Megadrive / Genesis, Dreamcast, Playstation 1 & Atari Jaguar! No to very little coding skills will be needed.
Supporter versions start from 30 EUR to export for one system, but will feature a nag screen. A full fledged license will be 500 EUR and include commercial usage like selling your game.
How does the title screen of Retro Nerve Games‘ Genesis / Mega Drive game Kung-Fu Ufo looks? Here we go!
Twitter notes:
#screenshotsaturday time! This is the main menu for the demo version of Kung-Fu UFO. Don’t forget to check our #patreon http://patreon.com/retronerve . Thank you all for your support. #gamedev #sega #segagenesis #megadrive #pixelart #homebrew #indiegame #indiedev #retrogaming
Retroguru did not gave up their project Xump 2, the #1 gamedev compo winner from Revision 2017. It’s still receiving plenty of tiny improvements. Help Misuki to destroy blocks systematically to clear another 48 fields. Puzzle fun ahead!
Quote from Facebook:
Xump 2 for Mega Drive / Genesis is still a in progress game, but we are almost there. There is a free version already available, the pimped one will be out on cartridge via DragonBox Shop later this year.
There is also a good chance to see this game on all other systems we support. Certainly this will depend on the feedback we get.
Release client of Tanglewood ahead!
Quote:
Friday update: we have a final build date!
Since we haven’t encountered a gameplay breaking bug in a while, and have only been fixing medium-to-small issues, we’ve decided it’s about time we locked down and committed to a date – we’re aiming to hit Gold build on Friday 18th May.
In order to do that, we’re aiming to have our release candidate this Sunday 13th May, which gives us 5 days to double and triple check that there really is nothing game breaking left, whilst making necessary preparations for sending the build to the factory.
We’re picking at small bugs, reworking minute details, if we’re left to do this unsupervised then we could find a lifetime’s worth of tiny perfectionist work, and it’ll never get released. Everyone on the team has agreed on a final list of things to resolve, and then it’s ready.
I’ll be honest, I am absolutely TERRIFIED. This 6 year ordeal is actually, finally, really, genuinely about to come to a close, and TANGLEWOOD will be finished. It’s gonna be a strange week.
Not that we’re out of the woods just yet – after that scary date, we begin physical manufacture!
See you on the other side,
Matt
Homebrew Heroes conducted an interview with Retro Nerve Games, the newcomers of the Mega Drive / Genesis development scene.
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