Category: Playstation Portable
Resonate v0.57

Resonate is a fast paced undersea rail shooter. Your goal is to evolve into a thresher shark and become king of the ocean. On normal difficulty the player starts as a Sea Urchin (level 2). Hit the blue striped targets to collect evolution up. Collect eight and move up a level to Sea Horse (level 3). Miss a target that collides with you and move down to Zooplankton (level 1). If you’re hit too many times, the adventure ends and you need to try again.

This game probably works for 3.xx firmware users only!

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Reverzi PSP (14-04-2008)

Reverzi PSP is a PSP adoptation of the Othello / Reversi clone, Reverzi, by Jakub Drneco.

Install:
1.5 users: copy contents of 1.5 folder to ms:/PSP/GAME
1.0 use EBOOT.PBP from 1.0 folder with data files from 1.5 folder

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Biniax 2 PSP v1.0

Biniax 2 is a game of logic and reaction. The 3 game modes allow you to play against the time, pure tactical play or challenge with a friend in a multiplayer game.

GAME RULES:
The player moves a single element around a field of pairs of elements. You can take a pair if it contains your element. When a pair is taken, player’s element becomes the other element of the taken pair. Sometimes the field is scrolling down (the scrolling elements can push you down) and the goal of the game is to stay as long as possible on the board.

Install:
Users with custom 3.XX firmwares, copy BINIAX2PSP folder to ms:/PSP/GAME or /PSP/GAME3XX (where XX is your CFW subversion number)

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Pipeline v0.3

“Pipeline” is a remake of the famous puzzle game “Pipemania (aka Pipedream”).

Rules are simple: construct a path using the randomly generated pipes from starting point to ending point. Water starts to flow when timer finishes the countdown. If you let the water spill out or did not meet the minimum distance requirement, you fail.

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Canyon Bomber Portable v1.0

Canyon Bomber Portable by Leo Cabrera is a clone of “Canyon Bomber” originally released for the Atari 2600. Goal is to destroy as many colored blocks as you can before time runs out.

Rules:
* You are awarded 100 time ticks, a bomb, and a speed increase every 500 points.
* You lose a bomb when it hits the green canyon without hitting a colored block.

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Daedalus (R14) (Unofficial) (N64 emu for PSP)

News on the homebrew front! A beta has been released for Daedalus R14, the Nintendo 64 emulator for the Sony PSP. This update doesn’t come from StrmnNrmn though, but from developer Wally of Homebrew Heaven.

The program is based on StrmnNrmn’s latest SVN source, and features the beginnings of Media Engine support. It might still be too early to hope for an official release.

Changes:

* A bit of ME support
* A tad faster
* A bit buggier.
* New Icons etc

Thanks to F-Zero for the news.

http://forums.qj.net/showthread.php?t=140656

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Canyon Bomber Portable v1.0 (PSP Game)

Canyon Bomber Portable by Leo Cabrera is a clone of “Canyon Bomber” originally released for the Atari 2600. Goal is to destroy as many colored blocks as you can before time runs out.

Rules:
* You are awarded 100 time ticks, a bomb, and a speed increase every 500 points.
* You lose a bomb when it hits the green canyon without hitting a colored block.

http://forums.qj.net/showthread.php?t=140638

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Labylene v1.0 (PSP Game)

The goal in this game is to find the path through a labyrinth.

http://keniumdev.blogspot.com/

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Smarcyclem v0.23 (Smart Cycle emu for PSP)

Have you ever wanted to play Smart Cycle on the go? Well, now you can thanks to this awesome emulator!

http://forums.qj.net/showthread.php?t=140719

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NervOS v2.0.5 (PSP Application)

NervOS is a shell application for PSP’s.

Changes:

Added new icons to menu (main: Applications | sub: Calculator, Text Editor, Web Browser and USBHostFS)
Fixed 2 bugs in recovery menu.
Improved Calculator
Fixed memory issues
From now on, file browser displays ICON0.PNG when you are highlighting a PBP/CSO/ISO file
Removed NervOS Boot PBP and replaced by Main PBP.
Added Scripting System – this scripting system was made by me and it is still under creation, a lot of functions will be added on future releases and the parser will be improved.

http://forums.qj.net/f-psp-development-forum-11/t-update-nervos-205-140822.html

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