Category: Playstation Portable
Dungeons Engine 2 – Stairs Demo (PSP Techdemo)

Here is a technical demo for PSP based upon Dungeons Engine 2 called “Stairs Demo”.

http://forums.qj.net/f-psp-development-forum-11/t-release-dungeons-engine-2-stairs-demo-126798.html

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Hide Folders v2 (PSP Application)

This application hides specified folders of your PSP.

http://forums.qj.net/f-psp-development-forum-11/t-release-hide-folders-v2-126852.html

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Custom Firmware v3.72 HX-1 (PSP misc)

A new custom firmware by _HellDashX_ is out using the 3.72 kernel.

Please keep in mind that flashing your PSP can brick it!

http://www.elotrolado.net/hilo_Custom-Firmware-3-72--leer-readme_881130

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Jpong v0.6 (PSP Game)

Jaklub has updated his Pong game for PSP.

Changes:

* some minor graphical changes
+ Yoshi & Tricky mix in obstacles selecting
+ 4 bgs

http://www.gmclan.org/up444_4_jpong06.html

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PSPIRC v1.1.0 (PSP Application)

PSPIRC is a basic IRC client for the PSP.

Changes:

– New graphics designed by Delight1 herself !
– Display all user flags in the user list menu
– IRC Channel name is now automatically added in command /TOPIC, /KICK and /MODE
– Command /MSG is now supported (alias to /PRIVMSG)
– Command/Text line history
– Command completion in the console window ! (see readme for details)
– You can now paste the name of an existing tab in the console line
– Bug fix in /TOPIC command (only the first word was taken into account)
– Bug fix in the new input line feature
(the text was messed up when line size was greater to the width of console window)
– Bug fix in the help menu (only first lines were displayed properly)

http://zx81.zx81.free.fr/serendipity/index.php?/archives/244-PSPIRC-IRC-Client-for-PSP-v1.1.0-Ultimate.html

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PSP Doom v1.3 (PSP Game Port)

Chilly Willy updated his PSP Doom port:

Changes:

v1.3 is up! Networking finally works; you can also play against compatible PC/Mac/Amiga versions of DOOM. The GUI has been revamped to make it easier to set up and play a network game. You can now set the starting level and skill.

http://groups.google.com/group/chilly-willys-ice-flow/web/doom-for-the-psp?hl=en

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fMSX v3.4.5 (MSX emu for PSP)

fMSX PSP is a MSX emulator for PlayStation Portable.

Changes:

MSXMUSIC and MSXAUDIO emulation can now be toggled on and off at any time
FDD (Floppy Disk Drive) activity indicator – displays an icon whenever the virtual floppy drive is busy
Optional (and discouraged) hi-resolution renderer for screen modes 6, 7 and text-80

http://psp.akop.org/fmsx/

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Funky Kong (Beta) (PSP Lua Game)

Funky Kong is based off the classic barrel-jumping-hammer-bashing arcade game, Donkey-Kong! Except, Funky Kong is a side-scroller unlike the original game. This time around, you’ll have to hurry and make it to the top, but by avoiding any possible danger. That includes; Falling Barrels, Spinning Barrels, Flame Enemies, Flaming Barrels and finish off by a boss battle after a level.

So far, the game is in beta form. It is still very buggy, but is playable.

http://consolenation.freeforums.org/viewtopic.php?t=20

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PSP MAME4ALL v4.9r1 Hires (Arcade emu for PSP)

Release notes:

Latest release with changes as from included readme-psp.txt:
PSP MAME4ALL v4.9r1 Hires by TTYman, 05/11/2007
——————————————————-
Install directions:
– Copy in /PSP/GAME (firmware 1.5) or /PSP/GAME150 (firmware 1.5 compatibility for 3.xx OE release);
There are three different builds in archive:
1) PSP-100x (psp_mame4all_v4.9r1);
2) PSP-100x without neogeo and cps1 support (psp_mame4all_v4.9r1-fat-noneogeo-nocps1);
3) PSP-200x (psp_mame4all_v4.9r1-slim);
Use psp_mame4all_v4.9r1 as installation base, then replace EBOOT.PBP with your needed/preferred build;
– Recreate zipped roms with included ClrMame compatible .DAT files (v0.34-v0.36 mixed roms);
– Add created zipped roms files in ROMs subfolder and samples in samples subfolder;
Samples must be in .sam old Mame pre-v0.35 format, downloadable from http://www.mameworld.net/samples/sam.htm
Specific Features:
– Based on latest GP2X MAME4All release v4.9;
– 480×272 full PSP Hires Support, now games with >320 orizz. and >240 vert. pixels are fully playable (Loderun, Galaga etc.);
– Overclock support, from 133 to 333 MHz;
– Fixed, Fixed Divided by 2, Software Scaled and Software Full Screen Stretched resolutions (all maximum 480×272);
– Frameskip as GP2X version (fixed 0-5, auto 1-5);
– Vsync on/off;
– Save configuration support, default and per game;
– 22KHz with 16 voices predefined sounds, 33KHz and 44KHz frequencies with 4, 8 and 16 voices combinations added;
– Preliminary analog support;
– Autocentering fix for all resolutions;
– Optimized compiled code as derived from GP2X version, but for PSP cpu (fastest graphics core!);
– Stripped & Packed executable, only 2.1MB;
– Original graphics theme from Gold edition;
– Music in menu (filename music.psp in data folder), in these supported formats: .MOD, .S3M, .IT, .XM and .OGG;
– Added, as bonus, 1st classified OldSkool at Assembly 2007 Music Competition (Commodore 64 based), in .OGG format;
– Graphic theme 480×272 BMP skins support, both pspmenu480.bmp and pspsplash480.bmp in folder skins;
Specific Controls:
– Button SELECT: Insert credits.
– Button START: Play.
– Button HOME: after Pause exit game and return to menu.
– Buttons L+R: Activate/deactivate screen fixed/fixed div2/scale/stretch.
– Buttons L+R pressed during one second: Pause.
– Buttons L+HOME simultaneously: Reset emulation.
Fixed from 4.7r3 (same as 4.8r1 unreleased)
– Crash when sampled used.
– Unified builds, thanks to new Z80 core, Mame 0.53 based, compatible with system16, neogeo and classic roms.
– Implemented PSP-2000 (slim) specific support, so double memory available to load roms, thanks to keiich-san code.
Fixed from 4.7r2:
– Sounds now are near arcade perfect, with minor gliches in some sound chips emulations;
– Gold (CPS1, System16 and Neogeo) specific emulations are now stand-alone, as require different z80 cpu implementation;
– Improved performance with sounds, oldies with 0 frame skip and vsync on, others with auto-1 and auto-2;
Fixed from 4.7:
– 133 MHz in menu and while paused, for battery saving;
– VSync really works now;
– Corrected build configuration and Makefile, so sounds in various games are now back;
– Correct fixed, div2, sw scaled and sw stretched resolutions, with autocentering;
Known Problems:
– General audio with some gliches due to original unoptimized threaded sound core;
– Preliminary Analog stick support doesn’t recognize very fast movements;
– No rotate support;
PSP MAME4ALL v4.9r1 Hires zipped archive (6.792.731 bytes)
PSP MAME4ALL v4.9r1 Hires zipped archive MD5 checksum file
Source code can be downloaded from official Franxis’s GP2X port, at http://www.talfi.net/gp32_franxis/.
TTYman 😉

http://ttyman.free.fr/?p=14

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Wormstation v1 (PSP Game)

jbskateur released a game called Wormstation. Description at it’s release thread is in french language so I have to pass and refuse to use crappy bablefish translations as other pages 😉

http://www.playeradvance.org/forum/showthread.php?t=15139

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