Category: Playstation Portable
Super-resolution (SR) are techniques that in some way enhance the resolution of an imaging system.
There are different views as to what is considered an SR technique: some consider only techniques that break the diffraction-limit of systems, while others also consider techniques that merely break the limit of the digital imaging sensor as SR.
Filippo Battaglia at Visilab Research Center of the University of Messina has demonstrate the possibility of executing a SR algorithm on a simple embedded device as the Sony Playstation Portable. This result shall be possible through the use of Nanodesktop SDK.
The program ndSuperRes is the homebrew that results from
these researches and studies.
http://forums.qj.net/psp-development-forum/154672-release-ndsuperres-superresolution-algorithm-under-nd.html
Here comes an updated early RPG Demo by Xteaph-N.
Release notes:
Everything has been completely rewritten. The Overworld uses tile based maps. Also the battle system has been rewritten to use table based systems as well.
Can another dev peer review my code. I’m not happy with it.
http://www.sendspace.com/file/0ly5ha
[Release] http://xteaphn.blogspot.com/2009/07/rpg-demo-v6.html
http://forums.qj.net/psp-development-forum/154577-rpg-demo-v6.html
This Homebrew-Game is a simulation of more famouse Tic Tac Toe or simply the Tris.
Changes:
– Significantly improved the speed of HB
– Implemented 3 levels of difficulty
– Implemented the game mode 1 VS 1
– HB Translated into 4 languages: ITA, ENG, SPA, FRA
– Now the options you can select the language, symbols of the game, cursor, background and difficulties
– Redesigned EBOOT
http://forums.qj.net/psp-development-forum/154646-alpha-d3vteam-release-alpha-tris-v2-0-a.html
Exter updated his Rubik’s Cube game for Playstation Portable.
Changes:
– Changed:
– The way the cube is scrambled (Added a cube size menu).
– View angle buttons changed to L + Start.
– Added:
– Different sized cubes (from 2^3 to 5^3).
Note: The controls for 4^3 and 5^3 cubes are different (see the Readme
for details). 3^3 and 2^3 cubes have the same controls as in previous
versions).
– Time record at the bottom left of the screen.
– Moves record at the bottom right of the screen.
Thanks to http://www.tehskeen.com/forums/showthread.php?threadid=12846 for the news.
http://forums.qj.net/psp-development-forum/154576-release-psp-rubiks-cube-v2-0-a.html
PSP X-Shell is a multifunction shell for PlayStation Portable.
Changes:
Added a inizial Boot.
Added a recovery(bootable by pressing the R key during the execution of the boot)
Added a VSH Menù to enter in recovery even when it was Ingame
Added the English Language(selectable by the recovery)
Added the possibility to choose the style of the recovery(m33, GEN)
[Not been possible to add a file browser because it is full of bugs, will be added in next release]
Fixed a bug that did not allow the opening of the Browser and
the automatic upgrade.
http://forums.qj.net/psp-development-forum/154420-released-psp-x-shell-4-8-a.html
PSPdisp gives you an additional monitor with a 960×544 resolution (four times the area of the PSP display). There are four components working together, on Windows a display driver, an usb driver and the interface application which captures the screen, compresses it and sends it over USB to the PSP. On the PSP side there is an application that decompresses the frames and displays them. All settings are adjustable from the Windows side, the PSP really only acts as a passive display.
Changes:
New features:
– SideShow driver for Vista and Windows 7
– speed improvements / CPU load reduction
– CPU load reduction (down to 0 % without screen changes) when using the PSPdisp display driver
– rotation is now performed on the PSP, no increase in CPU load on the PC
– quality and delay settings now customizable through the UI
– completely revamped Wlan mode (switched server to the PC, can now recover from a lost connection etc.)
– added option to disable display streaming (only transmitting controls)
– new option to always switch the PSP display to the screen containing the mouse cursor
– new control file command to display an onscreen keyboard for entering text on the PSP
– new control file command to display the PSPdisp menu at the current mouse position
– added support for the assignment of key combinations to PSP buttons (e.g. ALT+F4 can be mapped to one button)
– various settings regarding PSP power saving in USB mode (turning off screen, reducing clock speed, etc. after a user defined idle timeout)
– PSP clockspeed can be configured for Wireless LAN mode (default, 111, 222, 333 Mhz)
– all user defined files (configuration data and control files) now stored in the application data path
– experimental audio streaming
Bug fixes:
– case of analog stick movements not being registered
– the two longest delay settings are now clickable
– “grab transparent windows” now actually works (only for 480×272 viewport)
Known issues:
– there are cases where the PSP waits for a Wlan timeout infinitly, making it seem to hang without any message (always fixed by restarting the PSP game, often fixed by turning the Wlan switch off and on again)
– audio will stutter if data cannot be transmitted fast enough either because of the network conditions or low PC specs
– some applications issue drawing commands without apparent screen changes, in that case there is no CPU load reduction available when using the PSPdisp display driver
http://forums.qj.net/psp-development-forum/154415-pspdisp-v0-3-a.html
PSP Copter by Preyker is another “Copter” game. It’s coded in Phoenix Game Engine LUA.
http://forums.qj.net/psp-development-forum/154312-psp-copter.html
PSPStates Experiment Patch for PSP-3000 is a simple plugin wich makes it possible to use the PSPStates Experiment by Dark_AleX on PSP-3000 with CFW 5.03 GEN-A, or CFW Enabler 3.10 or higher.
http://forums.qj.net/psp-development-forum/154379-release-pspstates-experiment-patch-psp-3000-a.html
Smash My PSP! is a program in which you use different weapons and tools to destroy and “decorate” your PSP’s main menu.
Changes:
-remade all menu backgrounds
-remade title screen
-hammer and pistol are no longer fully automatic
-added stamp menu and seperated the 1 stamp into 3
-the backgrounds menu was replace with a browser that lets you select an image from “ms0:/PICTURE”
-rewrote a lot of code
-increased amount paint can sprays
http://forums.qj.net/psp-development-forum/154386-release-smash-my-psp-v4-0-a.html