Taco for the Super Nintendo Entertainment System / Super Famicom makes yet more progress.
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Testing reward coins. These will appear when player gets all fishes back.
Taco for the Super Nintendo Entertainment System / Super Famicom makes yet more progress.
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Testing reward coins. These will appear when player gets all fishes back.
Taco for the Super Nintendo Entertainment System / Super Famicom makes even more progress.
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When we discussed last week, 1041uuu suggested placing coins on the field to give player ‘fun of collecting items’ and it looks good. Now I’m considering ‘reward’ coins which will appear after player wins all fishes.
Taco for the Super Nintendo Entertainment System / Super Famicom makes progress.
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Test play on real SNES console. Fixed bugs and several effects are added.
Taco for the Super Nintendo Entertainment System / Super Famicom makes progress.
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Testing ‘get-coin’ effect (and I found several bugs to be fixed tomorrow)
Taco is a marvellous looking Super Nintendo Entertainment System / Super Famicom currently in development. Music and sound effects are implemented since yesterday.
John Riggs made a unboxing video of Collectorvision’s latest game Sydney Hunter & The Caverns of Death.
Ferris does some live coding and aims for Kefrens Bars for the Super Nintendo.
Release notes:
After seeing a neat 256b intro for Super Nintendo, I thought I’d try recreating the effect myself. Unfortunately I’m more than just a little rusty when it comes to SNES these days 😀
DN004 is a tiny Super Nintendo Entertainment (SNES) intro by Vantage.
The Pre-Orders for Sydney Hunter & The Caverns of Death are now open. First the Kickstarter copies will be supplied to all of backers, but extras are available for pre-order now and will ship in March afterwards.
Armed only with his trusty boomerang, Sydney must navigate dark caverns while avoiding bats, ghosts, hot lava and other obstacles. If you can survive all 12 caverns, you will be able to win your freedom!
Antihero Soft are working on a remake of Kung-Fu Master for the Super Nintendo Entertainment System.
Notes:
Option screen is done. Next step is having a first level playable with (only) grabbing enemies. #kungfumaster for #snes #snesdev #indiedev