
Flatcube is a demo of a flatshaded cube
.png)
A flag effect in 8kb by mic

Fandian (previously known as Sonic) is the development name for ritz’s homebrew Nintendo DS 3D game project. Some notable features include skeletal animation, static & dynamic point lights, shadow volumes, skyboxes, picking, gravity and object & environment collision detection. In the near future he will build the game logic, a.i., scripting and maybe an interactive 3D map builder for easy [&hellip

Perpetual by Mollusk is a simple image zooming demo. You can zoom on any of the 200 images, and the pixels will turn into other images to zoom, perpetually. Download is a ZIP file, not

Multiple:Option’s second DS homebrew release is Snatcher Pilot DS, an adventure game by Konami and an early game of Hideo Kojima (Metal Gear Solid). This game is a demo (hence “Pilot”) and is based upon the PC-Engine “Snatcher Pilot Disk,” but uses the Sega CD version’s assets. Read the readme.txt for more information

This is a small Voxel engine that allows to move in a landscape rendered in realtime

This is a demo project by bogus to experiment with the various graphics modes and input methods on the DS. It is meant to simulate the accumulation of snowflakes on a window

“Fullscreen Madness” is a small proof of concept – Fullscreen scrollers are possible on the

Different 3D objects and scenes moving on the screen!

A techdemo showing some pictures with a lot of colors