Steve Corey updated his port of PrBoom to the Nintendo Wii. PrBoom is a cross-platform version of the classic 3D first person shooter Doom from id Software.
Wii Shooting Gallery is a shoot the targets type game. It is best played with the Wii Zapper. After you miss three times you will return to the menu (GUI). It consists of 4 modes:
– Still Targets
– Horizontal Moving Targets
– Vertical Moving Targets
– Crazy Targets
MahJongg Wii is a MahJongg solitaire game for the Wii.
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Changes:
Added two player co-op mode
Added full set of menus as per new graphics courtesy of DayDreamOz
Added pause to game mode entered and exited by pressing a pause icon
New homebrew channel icon by DayDreamOz
Cleaned up resources better
Fixed major bugs that was causing game to dump when moving between the game and the menus
Fixed graphical glitch on startup
A port of id Software’s Quake to the Nintendo Wii, based upon the Gamecube port.
Changes:
Simple on-screen keyboard
View locking so that you can aim freely without turning
TV overscan adjustment working for the GX build
Simple, ugly brightness control
An application by J3r3mie..png)
http://blackdev.hotgoo.net/love-calculator-psp-un-homebrew-original-n113.htm
A visual novel game by Orange-Melon Games.
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Release notes:
Well i finally finished most of the coding for the game all that is left to do is add art and more story. So heres the Demo! I hope you all enjoy the first part of what is going to be a excellent game. Please feel free to comment on anything.
kriogeN updated his Wii version of UNO, a family cardgame.
http://www.elotrolado.net/hilo_uno-juego-de-cartas-v12_1058966
Joerg Jahnke has released an updated version of JMEBoy. JMEBoy is a Java-based Gameboy and Gameboy Color emulator for mobile devices. If you want to play Gameboy games on your mobile phone you should try this emulator.
Release notes:
The binaries of the final releases for JMEBoy 1.2.1 and JSwingBoy 1.2.1 have been added for download. These releases are built from the code of SVN revision 160.
These releases add Russian as a new UI language. If you would like to see also your native language supported, please have a look at the forum page https://sourceforge.net/forum/message.php?msg_id=5142005.
Additionally the JME version brings an improved way to search for local files and adds the option to freely assign the joypad buttons.Please take a look at the release notes for more information on the changes. Choose the emulator download according to the desired target platform:
– JMEBoy runs on Java-enabled (MIDP 2.0) mobile devices.
– AndroidBoy runs on Android-based mobile devices.
– JSwingBoy runs on PCs with a JDK/JRE5 or later installed.
Plenty of free GBC homebrew ca be found here: http://www.pdroms.de/files/gameboy/
JJIL is a Java image processing library. It includes an image processing architecture and over 60 routines for various image processing tasks.
JJIL is particularly targeted towards mobile applications. It includes interfaces so images can be converted to and from native formats for J2ME, Android, and J2SE.
JJIL includes some sample applications for face detection and EAN-13 (including UPC) barcode reading. The barcode reader requires high resolution images (currently beyond a typical cameraphone, but perhaps not Android) but the face detection code works well with any cameraphone. It can isolate any reasonable frontal view of a face in a few seconds.
Changes:
I divided JJIL into a core library, still called JJIL, and two architecture-dependent libraries, JJIL-J2ME and JJIL-J2SE. This affected the source tree structure and the downloads. You will have to link with JJIL and JJIL-J2ME if you are building J2ME-dependent code, and JJIL + JJIL-J2SE if you are building for J2SE.
Aerthel picked up the work on his new Nintendo DS homebrew game “Project Sheratan”.
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This Project aims to create a Card Battle engine for RPG games on Nintendo DS, mimicking the Baten Kaitos series’s card system.

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