News
iContact v1.02 Enders Edition (PPC Application)

Manage your contacts with iContact… based upon the original iContact, enhanced by Ender.

Release notes:

Feature : It is now based on the 0.76 codebase of subpro. This brings many features like VGA support and all that. See
http://forum.xda-developers.com/showthread.php?t=395829 for his updates. Also please thank/donate him if you like his work.
Feature : Number of repeated calls (incoming/outgoing/missed) is now shown as part of the icon as a small number in a circle (Sorry I broke the skins again fellas)
Feature : A default phone number will now show under the name (You can disable this using the setting DisableDialingNumber in settings.ini) (You can set the font of this number using “DialingNoListFont” and color using “ListItemNumberText” setting in the skn file.)
Feature : An icon showing the type of number will show next to the default number (You can disable this using the setting DisableDialingNumberIcon)(These icons are again part of the skin)
Feature : When you long press a contact for a period of time (setting LongTapDelay) , it will automatically dial the default number for that contact. (Disable using DisableLongTapAction)
Feature : There is a visual indicator for long pressing to show when the dial will occur and which contact will be dialed.
Feature : There is now a minimize button on the top right. Again this is in the skin file. If you don’t like it just remove it from the skin.
Feature : There is now a new setting in the skin file “HeaderTextDetail” for those who want to have a different colored header on the details screen.
Fix : Fixed a bug where contact pictures didn’t show even when stopped
Fix : Fixed an issue with drawing pictures that slowed down the drawing. However there is still some screen tearing going on due to new icons and stuff.
Fix : It now works with WM5
Note : There are 2 different cabs for wm5 an wm6. wm5 version also works on wm6 but i think it performs slower.

http://forum.xda-developers.com/showthread.php?t=411405

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FewChessDS v0.5 (Alpha) (NDS Game)

FewChessDS sees another update and reaches v0.5.

http://www.dev-fr.org/index.php/topic,3603.0.html

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PockeTwit (r10) (PPC Application)

PockeTwit is a twitter client for the Windows Mobile Professional platform.

Features:
– A unique user interface
– Display public, user, and friends timelines
– Update status
– URL shortining with is.gd
– Reply to tweets
– Show profiles
– Clickable @names and URLs
– Option to check for new version on startup

Changes:

Better disconnection handling. About form with feedback link.

Discussion: http://forum.xda-developers.com/showthread.php?t=411536

http://code.google.com/p/pocketwit/

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Sendelf v4 (Wii Application misc)

Sendelf by henke37 with assistance by dasda. Graphical client that sends files over TCP from windows computers to Wii consoles. May require the .NET framework and does require the visual studio runtime.

Mainly for the Homebrew Channel, but still works with the the standalone server by Svpe.

http://wiibrew.org/wiki/Homebrew_apps/Sendelf

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RTWii (Wii Techdemo)

RTWii is a homebrew application drawing raytraced scenes on the Nintendo Wii. It is coded in plain C and has been ported quickly so it may be unstable (but shouldn’t).

http://wiibrew.org/wiki/Homebrew_apps/RTWii

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UNO v5 (Wii Game)

This is the card game Uno, 2 to 4 people can play via the Internet (or local area network). You can also play against 3 computer controlled opponents.

http://wiibrew.org/wiki/Homebrew_apps/UNO

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AnyTitle Deleter (Wii Application)

AnyTitle Deleter is an application which allows you to completely delete (almost) any title on your Wii. This is useful as a space-freeing application, an informative application, and a paranoia tool.

NOTE: DELETING DISC-BASED TITLES FROM YOUR SYSTEM WILL DELETE ITS SAVE DATA!

http://wiibrew.org/wiki/Homebrew_apps/AnyTitle_Deleter

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Fuse PSP v0.9.0.25 (Spectrum emu for PSP)

Akop Karapetyan updated his Spectrum emulator Fuse PSP.

Changes:

Palette corruption on various PSP units
Bug in the sound rendering engine that would cause occasional sound slowdowns

http://psp.akop.org/fuse

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Powder (Build 107) (GBA Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

Leather helms will actually use the new leather helm icon. (Bunnyriffic)
Doors to special rooms will hopefully now be properly blocked so wandering monsters don’t wander through them.
Secret doors should no longer be giveaways in dark rooms by being the only lit wall.
Special overlay tile when creatures are on fire.
New special weapon, the earth hammer. (Ibson the Grey)
Creatures may teleport you to escape rather than always themselves.
Creatures will use wands of sleep to escape. (Derek S. Ray)
Creatures that are tame to someone other than yourself are described as followers rather than tame. (Derek S. Ray)
Picked up items always go to the end of your inventory rather than filling holes, hopefully making it easier to find items you just picked up. (Malte Helmert)
H’ruth is no longer impressed by you being surrounded by sleeping or paralysed enemies. (Robert Hamaker)
The charging of lightning rapiers is now proportional to the damage that would be done.
Tlosh will grant exotic armour skill. (R. Dan Henry)
Necromancer and Barbarian dress codes (R. Dan Henry)
When polyed into a grid bug you can move diagonally with the stylus, mouse, or the new Move command. (Michal Bielinski)
Flamestrike’s strength now is dependent on your favour with your current god. (Xaintrix)
Ghosts are no longer able to bypass the library’s locks.
You can make secret doors and hidden traps. (CYBER Aeon)
You can smash viewports. (Brendan)
Name generator has a hotkey so keyboard purists can use it. (Brendan)
Forgetting things no longer leaves the menu on screen.
When turning to stone or poisoned your apperance changes.
The final damage from poison is now applied before the you are cured message, leading to a less confusing apparent order of events. (Andrew Poandl)
Ibson the Grey tileset white and red dragons fixed. (Vladimir Stalin)

Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Thanks to http://www.nintendomax.com for the news.

http://www.zincland.com/powder/index.php?pagename=release

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Powder (Build 107) (PSP Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

Leather helms will actually use the new leather helm icon. (Bunnyriffic)
Doors to special rooms will hopefully now be properly blocked so wandering monsters don’t wander through them.
Secret doors should no longer be giveaways in dark rooms by being the only lit wall.
Special overlay tile when creatures are on fire.
New special weapon, the earth hammer. (Ibson the Grey)
Creatures may teleport you to escape rather than always themselves.
Creatures will use wands of sleep to escape. (Derek S. Ray)
Creatures that are tame to someone other than yourself are described as followers rather than tame. (Derek S. Ray)
Picked up items always go to the end of your inventory rather than filling holes, hopefully making it easier to find items you just picked up. (Malte Helmert)
H’ruth is no longer impressed by you being surrounded by sleeping or paralysed enemies. (Robert Hamaker)
The charging of lightning rapiers is now proportional to the damage that would be done.
Tlosh will grant exotic armour skill. (R. Dan Henry)
Necromancer and Barbarian dress codes (R. Dan Henry)
When polyed into a grid bug you can move diagonally with the stylus, mouse, or the new Move command. (Michal Bielinski)
Flamestrike’s strength now is dependent on your favour with your current god. (Xaintrix)
Ghosts are no longer able to bypass the library’s locks.
You can make secret doors and hidden traps. (CYBER Aeon)
You can smash viewports. (Brendan)
Name generator has a hotkey so keyboard purists can use it. (Brendan)
Forgetting things no longer leaves the menu on screen.
When turning to stone or poisoned your apperance changes.
The final damage from poison is now applied before the you are cured message, leading to a less confusing apparent order of events. (Andrew Poandl)
Ibson the Grey tileset white and red dragons fixed. (Vladimir Stalin)

Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Thanks to http://www.nintendomax.com for the news.

http://www.zincland.com/powder/index.php?pagename=release

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