News
10 Days till DrukenCoders.com XMas Compo Deadline (NDS misc)

The first entry has trickled in and 10 days remain to refine your submissions.

http://www.drunkencoders.com/compo

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Pocket Physics (NDS misc)

You draw an object on the screen and it instantly becomes physical and interacts with other objects.

Thanks to http://www.drunkencoders.com for the news.

http://tobw.net/index.php?cat_id=3&project=Pocket+Physics

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iToggle v1.0.6 (iPhone Application)

iToggle is a spinoff the Services application. The author added additional controls (Phone, Socks server, Tinyproxy and Auto-lock) and changed the handling of EDGE ON/OFF.

http://web.newsguy.com/marcio/iphone/itoggle/

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iCosta v1.0.4 (iPhone misc)

iCosta is a “System Level Chinese Input Method” for the iPhone.

http://iphone.freecoder.org/

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libmikmod v3.2.0ds1 (NDS misc)

Stonebone released a new version of libmikmod for Nintendo DS.

Changes:

* Based on libmikmod 3.2.0-beta2
* Many fixes to the hardware mixer by Andreas Back. It is almost as good as the software mixer now!

http://forum.gbadev.org/viewtopic.php?t=14710

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FBA2x (22-12-2007) (Arcade emu for GP2x)

Headoverheel had his finger on the Final Burn Advance GP2x port recently and has given following improvements:

– Frame limiter and autoframeskip.
– Fps counter (L+R+Y)
– Added Craigix Ram Timmings.
– Volume control.
– Now you can exit from the emulator with L+R+START
– Button mapping modified for vertical games(VOL_UP & VOL_DOWN to Fire , L & R to change volume)
– A few changes and optimizations here and there :p

http://www.gp32x.com/board/index.php?showtopic=39755

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Simple Dev Studio for GP2X v0.6b (GP2x misc)

Simple Dev Studio is a very small IDE for GP2x SDK (0,3 mb) for those who want to make small applications without the need of a +500 mb Visual Studio install. The IDE itself contains and needs only the official GP2x SDK and additional SDL libs or minimal libs to work.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,14,2429

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SudokuZen v1.0 (PSP Game)

SudokuZen is a Sudoku game for PSP coded by EvilDooinz.

Release notes:

1xx http://www.sendspace.com/file/aif6t8
3xx http://www.sendspace.com/file/50bv5i

Sound effects from http://www.wyomingwebdesign.com

Sudoku Solver/Generator Source-Code from Ohad’s blog
http://ohadp.blogspot.com/2005/11/sudoku-solvergenerator-source-code.html

Jas Game Engine++ (c) James Hui (a.k.a. Dr.Watson)

Thanks to Dark_AleX, TyRaNiD and the rest of the pspdev team.

Key mapping on PSP:
———————–

Buttons Functions
====================================
UP/DOWN/LEFT/RIGHT Move cursor
ANALOG CONTROL Not used
TRIANGLE Take screenshot
SQUARE Show hint
CIRCLE Change view ( numbers, colors, shapes )
CROSS Mark cell
SELECT Undo
START New puzzle
HOME Exit
L Decrement value
R Increment value

Please read the license and instructions files included in the package.

http://dcemu.co.uk/sudokuzen-82498.html

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Monkey Love (21-12-2007) (A2600 Game)

Lost Monkey presents his long time project “Monkey Love” to the public.

Release notes:

Here is my WIP – “Monkey Love” – based on the “Fire” Game and Watch and the adaptation called “Puppy Love” in Earthworm Jim 2…

I have been working on getting this game out since 2002 – on and off, although more off than on, as I have hit many walls along the way –

I decided this past October to give it a shot using bB and am really impressed with the results to this point… kudos to Batari, you have made this project fun again…

The game has gone through many storyline changes over its development – the bouncing things have changed from bombs to babies to presents to monkeys…

Right now I have the bounce patterns set up, and am working at changing the sprites (these are actually the baby sprites from 2002) and setting up level patterns…

http://www.atariage.com/forums/index.php?showtopic=118497

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Christman Pacman (PSP Lua Game)

Luke Spalding released a “Christman Pacman” man to the PSP community.

Release notes:

hi everybody im luke spalding
As u can see i am a newby here and when it comes to LUA.
Finished the game and here is the link to it, its uploaded onto megaupload
http://www.megaupload.com/?d=384GG148

In the game you have to catch the ballballs to score points and it all decorated christmassy lol
its been create 100% on psp lol using diffrent apps and it for 1.5FW i created it using 3.71m33 with 1.5 addon so just drag the two CPM and CPM% to the game150 folder and you away D PAD for moving left and right and start for pause menu.
the highest i have got my score to was 1324 so tell me if u beat that!!!!!
PS its 100% LUA so if u want to mess around with it or anything go ahead!!

hope you all like it and have fun oh and
MERRY CHRISTMAS!!!!

Luke Spalding

http://forums.qj.net/showthread.php?t=130522

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