News
Jess Ragan is working on a Gameboy Advance version of the game Gorf.
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From Wikipedia ( http://en.wikipedia.org/wiki/Gorf ):
Gorf is an arcade game released in 1981 by Midway Mfg., whose name was advertised as an acronym for “Galactic Orbiting Robot Force”. It is a multiple-mission fixed shooter with five distinct modes of play, essentially making it five games in one. It is well-known for its use of synthesized speech, a new feature at the time.
Gorf’s objective is simply to destroy all enemies. The player controls a spaceship that can move slowly left, right, up and down.
Jess would love to recieve feedback, so please get back on him – this way he can make the game even better and you’ll have updated versions to enjoy!
Readme.txt:
Presented for your enjoyment is the fifth GORF beta. It was a whole lot of work, but then again, it was a whole lot of worth it. Included in this release is a sleek title screen, along with the art gallery I’ve been promising since the last of forever. This took a while to finish, but I’m proud of the results… aside from the occasional hiccup it’s extremely well put together, looking almost like a professional quality GameBoy Advance release. And to think, this entire game was written in BASIC! I’m continually amazed at the versatility of this compiler… I would never have gotten this kind of performance out of Quick BASIC thirteen years ago. Working on this game has also given me a whole new appreciation for the GameBoy Advance. I loved it as a gamer before, and now I love it as a programmer too!
Anyway, you’re probably wondering how the art gallery works, so here’s the scoop. After you select it from the main menu, just press left and right on the D-pad to cycle through the twenty-five available images. Since many of the pictures are in portrait or “tate†format, you can also flip the system sideways and use up and down to leaf through the screen shots, box artwork, and promotional materials. This works especially well with the GameBoy Micro. If you want to get a full view of any image, just hold down one of the shoulder buttons to make the guide arrows vanish. Finally, to read a brief description of the image being currently viewed, just tap the A button. A text bar will slide in from the bottom of the screen. Press A again and it slides back out. When you’re finished with the gallery, press either B or Start to return to the title screen.
Guess that about does it for this update! Stay tuned for the options screen and a special mode called the Mission Matrix, which should help bring the classic game of GORF into the modern age of achievements, trophies, and… uh, whatever the Wii does to reward gamers. (Lately, that hasn’t been much. Ahem.)
GORF is a trademark of Midway, a division of Time-Warner. Space Invaders is a trademark of Taito Corporation, a division of Square-Enix. Galaxian is a trademark of Namco-Bandai. Dragon BASIC is a trademark of Jeff Massung. All rights reserved.
http://www.atariage.com/forums/topic/149361-gorf-now-on-gameboy-advance/page__st__25
FEWidgets Ultimate is a Today Plugin for Windows Mobile 6.1/6.5 devices (WM 5 is not supported).
Quote:
Features:
– Haptic feedback. When clicking on widget buttons you’ll feel a small vibration.
– Multiple Layouts/Pages support (up to 4).
– Multiple Windows for each page with 0 loading time.
– Fullscreen Mode.
– Support for Landscape/Portrait modes.
– VGA/QVGA/WQVGA/WVGA support.
– Skinnable though XML files (or just modifying the images).
– Scriptable through javascript.
– Extensible though C++ plugins.
– Support for Acceleration/Light sensor on the engine. (not used right now by any Widget)
Implemented Widgets:
– Operator Name
– RSS Feed Reader
– Comming Appointments
– Tasks
– Contact widget
– Date widget
– Battery/Phone signal Strength indicator.
– S2P Player control.
– Analog Clock
– Diamond like Clock
– Background Image Changer
– Bluetooth State (Can turn on/off)
– Wi-Fi State (Can turn on/off)
– Quick Dial.
– Layout swapper.
– Locker (locks widget dragging)
– Calendar (when tapped will link to WindowsCalendar.lnk)
– Shortcuts Widget. This widget allows creating shortcuts to exe/lnk files. You can drop the widget as many times as you want.
– Missed Calls. Shows the number of missed calls. When double tapped will take you to the missed calls log.
– Unread SMS. Shows the number of unread SMSs.
– Unread Mail. Shows the number of unread Mail on all accounts.
– Sound Profile changer. Lets you switch between On/Vibrate/Off modes.
– Weather. Shows you the weather for today. Current temperature and forecasted Min/Max for today.
– SMS information. Once you drop this widget once, if you remove it, it’ll spawn automatically the next time you have an SMS message on the same possition you had placed it.
– Programs. Shows the contents of the Programs folder of the Start Menu on a kinetic scrolling list.
Changes:
– [Fixed] When using the new Fast Orientation Change option, the application will crash (i.e. it will stop responding properly). This was a really tough one 🙂
– [Fixed] Lists used the system wide window color instead of a custom color. If the color whas black, text would not be visible.
– [Fixed] Error messages on CommandProvider or PhoneProvider would generate an exception when multithreaded commands are on.
http://forum.xda-developers.com/showthread.php?t=544874
Allegro is a game programming library for C/C++ developers distributed freely. It provides many functions for graphics, sounds, player input (keyboard, mouse and joystick) and timers. It also provides fixed and floating point mathematical functions, 3d functions, file management functions, compressed datafile and a GUI.
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This news is a bit older, but was not covered, as we have been a bit lazy with Dreamcast homebrew recently 🙂
http://www.dreamcast.es/news.php?readmore=284
Crimson Fields is a turn-based tactical war game. It can be played against a human opponent in hot-seat mode in front of the same machine, over a network, or via e-mail, or against the computer.
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This news is a bit older, but was not covered, as we have been a bit lazy with Dreamcast homebrew recently 🙂
http://www.dreamcast.es/news.php?readmore=286
Indiket has ported the Arkanoid style game Breakzen to the Dreamcast.
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This news is a bit older, but was not covered, as we have been a bit lazy with Dreamcast homebrew recently 🙂
http://www.dreamcast.es/news.php?readmore=288
JLF65 has updated his Doom port for the Dreamcast.
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Changes:
– Support for mouse, keyboard and pad.
– FORCE-feedback (Vibration with the Jump Pack).
– Statistics via VMU LCD.
– Save game and restore game via VMU.
– Supports 50Hz/60Hz and VGA.
– Music and sound effects now in stero
http://www.dreamcast.es/news.php?readmore=289
Pickle has updated Roman’s “Open Great Giana Sisters” game ( http://openggs.romanhoegg.ch/ ) to the Wiz!
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This version adds a proper “C64 mode”, as the author Roman gained permission for the official C64 graphics. It’s a lot more authentic now!
Thanks to Pickle himself for the news via MSN.
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,35,143
DekuTree64 has updated his art program Animanatee.
Changes:
– Preview is now loaded one frame at a time, to reduce memory usage (this was effectively cutting the maximum animation size in half).
http://forum.gbadev.org/viewtopic.php?t=14116
SDL-GNUBoy is a staticly compiled binary of SDL-GNUBoy for Dingoo Linux; it should work on any root file system.
Release notes:
Hi,
I compiled joyrider’s Dingoo port of GNUBoy with booboo’s latest toolchain. Made some simple changes to the default key mappings in main.c. Switched the B and A buttons and mapped X and L buttons to save and load state which works. The in-game saves work as before.
The Dingoo GNUBoy keys are:
B=B
A=A
X=Save State
L=Load State
R=Quit
I have not tested the save states extensively so back up your SD in case something goes wrong.
Before trying this you should back up your current game saves located in:
/local/home/.gnuboy/saves/Your Rom Names.sav
This version should work with previous in-game saves.
PS: Special thanks to joyrider for posting the updated source code.
News Source: http://www.gp32x.com/board/index.php?showtopic=49513
http://a320.freeforums.org/gnuboy-with-updated-key-mappings-and-save-state-t1235.html
Added Sep 10, 2009, Under:
Wii
Dop-IOS MOD is a modification of the application Dop-IOS that allows you to choose which IOS you would like to use to install other IOSs (trucha bugged or not).
While the original Dop-IOS let you install other IOS, it used IOS 249 to do it. Many people felt a certain resentment toward that on which the authors have no comment.
A better solution for all users would’ve been to allow users to select which IOS they use to install other IOSs. Enter: Dop-IOS MOD.
Changes:
– Classic Controller support
– Gamecube Controller support (which will help out some semi-bricked users)
http://www.wiibrew.org/wiki/Dop-IOS/Dop-IOS_MOD
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