shaolan released a demo of his upcomming game Liberty.
http://xtreamlua.com/modules.php?name=Forums&file=viewtopic&t=2987
shaolan released a demo of his upcomming game Liberty.
http://xtreamlua.com/modules.php?name=Forums&file=viewtopic&t=2987
This project allows you to view your computers CPU, RAM and Network Usage on your PSP graphically. You are required to run a small server application on the PC which you wish to monitor, the PSP then connects to this over WiFi and displays the info. The server is written in VB6, while the PSP code is in C++.
Cpasjuste updated his Custom Firmware Extender.
Changes:
– The Time Machine reboot function should now be fixed … stupid error i made. Note that the function is only made for use with NAND firmware and 150_340 one, with the TM files provided in this archive. If you want to use it with another firmware than 150_340, you will have to edit your firmware files manually to add the cfe_vsh.prx and cfe_game.prx plugins (TM/fw/pspbtcnf.txt and TM/fw/pspbtcnf_game.txt).
– Fixed some little bugs in the music player, and found the reason why it was not working for all the people. If the psp hang while loading the music menu, you should apply the dark_alex 3.71 fatmsmod.prx patch, it should fix all the problem’s. You can download it from my server: http://mydedibox.fr/index.php?option=com_docman&task=doc_download&gid=20&Itemid=53
maxthebest updated his PSP protection program “Protect-Me”.
Changes:
-The interface is now the same in the prx as in the pbp installer (nicer one)
-After 3 tries with wrong passwords, the psp displays an error message and you can only shut it down with a hard reboot.
Hellcat released this CFW plugin to save and load unencrypted savedata from any game.
Changes:
Did some major internal changes due to huge compatibility issues when actually running/using the plugin.
Should be way more stable now, hopefully running on 100% (or at least 99.9% 😉 ) of the games.
Also it’s only one .PRX now, not splitted in two anymore, since the main .PRX is now a native kernel mode one.
The usual minor bug fixes
Added a new feature to patch/overwrite the SFO params/info on save (see readme)
JOKEtopia is PSP application which displays various jokes. According to “thecobra” the program shows show some “yo mamma jokes”.
Art updated his clock/time application “Time Baby”.
Changes:
– Implemented Flamez PSP fire effect demo by Midnight, optimised and ported to PSP by Fanjita,
modified for use with PSP graphics library, and variable positioning by Art.
– Fixed display bug when resuming from standby.
– Improved font for time announcement duration setting screen.
– Intro sequence is slightly faster than previous versions.
– Shutters open faster than they did previously in plasma clock mode.
– HOME button can be configured to power off by editing the last byte of the config file.
– Face buttons are locked when plasma screensaver is active, although the program still runs underneath.
Smash the buttons… 🙂
Thanks to http://www.dev-fr.org for the news.
http://74.220.207.96/~techwiza/nds/wbb3/index.php?page=Thread&threadID=6539
You are in control of the ship. You can move it left and right, to let it hover over another lane. In the picture above, for instance, the lanes are coloured red, orange and blue.
When hovering over one of these lanes, you will notice dots on them. On the blue lane for example, you see them being yellow. Those dots are actually targets, and your goal is to shoot them all without missing one. Sounds easy enough, no? The catch is that the targets are aligned to either be on the left side of a lane, in the middle of a lane, or on the right side of a lane. On the blue lane in this picture, you can clearly see the pattern being [ left, right, left ] each time. You need to hit the right buttons in order to be able to shoot down the targets.
The targets are placed on the rhythm of the music. That should make things a bit easier for you. The music of a lane will only play if you’re shooting down all the targets in the right way (ie: not missing one). If you succeed to do that for a while, the lane blows up and the music associated with that lane will play on. For the red lane, that music is usually the drums section. After having shot down a lane, I suggest going to try an other available lane as soon as possible, to rack up your score. Each consecutively succesful destroying of a lane not only gives you points for all the targets you hit, but also increases the multiplier, making your score even higher!
Now, there are also powerups available in the game. These are: autoblaster, freestyle and scoredoubler. Autoblaster destroys an entire lane for you. If you failed a lane, and use the autoblaster to destroy it anyway, you’ll get your old multiplier back (yay!). Freestyle is you scratching on the touch-screen to get points and creating a nice melody yourself. Scoredoubler is exactly what you’d expect it to be; it doubles the scores you’d otherwise receive for a short time.
That’s it. If you want to know more about the concept, please read FAQs and such on the game on which AmplituDS was based on. That should help out. Maybe one day, I’ll put a quick video of this game online as tutorial.
Do you love Sudoku? You may need assistance in solving the puzzles? Then NDSudoku Solver is for you!
Thank to http://www.dev-fr.org for the news.
http://www.dev-fr.org/projets/(nds)-ndsudoku_solver/msg22478/?topicseen#new