News
Super Snake is a NES game by Chinese developer hd380000.
Changes:
Posted: Sat Oct 24, 2009 5:53 am (R1)
Fixed some bug, an increase of super-nuts, you can smash the wall. sprites crash is also a bit accurate. An increase of enemy bullets, nuts can be carried forward next stage.
Posted: Sat Oct 24, 2009 7:51 am (R2)
The above version of the game I forgot to add at the beginning of the picture. This, I added. http://www.uushare.com/user/hd380000/file/2152859
http://nesdev.parodius.com/bbs/viewtopic.php?t=5644
retrobits repacked the abstract shooter Noiz2sa with the intention to get it working on v5.xx FW.
The screenshot is provided from the iPhone version for illustration purpose.
http://forums.qj.net/psp-development-forum/160030-repack-noiz2sa-0-8-5-xx-firmware.html
retrobits wanted to play Laserix 2 again on his b5.00 M33 Slim, so he decided to update the port using the Pheonix Game Engine and added many new levels.
Laserix is a laser that should go through all diamonds on the grid. The only way to do it, is to use mirrors, in the right position and adjust them to define the right laser path.
http://forums.qj.net/psp-development-forum/160028-release-laserix-2-port-pge.html
Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.
Release notes:
– Fixes:
– Removed framebuffer-hitting code from DimmedScreen gadget and replaced with call to GraphicsPort::dim().
– ListBox removes itself from its ListData object when deleted.
– Keyboard example shows cursor.
– Moved DimmedScreen into woopsi folder as an official gadget.
– CycleButton::getPreferredDimensions() populates rect with correct values.
– Const fixed Gadget::getRefcon().
– Gadget::disable() and Gadget::enable() redraw the gadget by default.
– Fixed clipRectToHierarchy() bug introduced in switch to non-recursive function in last release.
– RadioButtonGroup redraws when resized.
– RadioButtonGroup returns correct dimensions from getPreferredDimensions().
– Updated copyright notice in defines.h.
– Bitmap::getPixel() works correctly for large bitmaps.
– Bitmap::drawBitmap() flushes mem correctly for DMA copy.
– Gadget::show() clears rect cache of sibling gadgets with a lower z-index to ensure that they do not draw over the top of the newly-shown gadget.
– A disabled gadget that overlaps another now intercepts clicks correctly, no longer allowing them to fall through to the gadget below.
– New Features:
– TextBox and MultiLineTextBox cursor moves when d-pad left/right are pressed and gadget has focus.
– Added tests folder:
– CycleButton test;
– RadioButtonGroup test.
– Added BinaryFile class to bonus folder.
– Added BitmapIO class to bonus folder – load/save BMP files using libfat.
– Added BitmapLoader example.
– Added SuperBitmap::drawBitmap() overload to handle Bitmap objects.
Google Code Page: http://sourceforge.net/projects/woopsi/
Thanks to http://www.nintendomax.com/index.php?topic_id=10741 for the news.
http://forum.gbadev.org/viewtopic.php?t=14332&postdays=0&postorder=asc&start=60
Added Oct 24, 2009, Under:
Wii
Wii Home is a “plugin” for Preloader ( http://wiibrew.org/wiki/Preloader ).
Wii Home is a homebrew which launches at startup of the Wii. You can, on the menu, select if you want go to the System Menu or to the HBC. You can also customize Wii Home with a theme of your choice.
Changes:
– Added the possibility of launching a channel of your choice:
Create a channel.txt file in the WiiHome folder. In the file, write the first number:
1 for a title that begins with 00010001
2 for a title that begins with 00010002
4 for a title that begins with 00010004
8 for a title that begins with 00010008
After, write the title of the Wii Channel in letters (for example the title of the Wii Shop Channel is HABA)
So, for the Wii Shop Channel the complete channel.txt file is 2HABA because the complete title ID in hex is 0001000248414241. 00010002 is replaced by 2 and 48414241 is HABA in hex.
– Ability to launch the Homebrew Channel or channel of your choice by pressing the 1 button to change the second option button.
– Added an emergency button. Pressing the RESET button will jump on the Wii Menu.
– Added the version of Wii Home. To see the version press the + button.
http://wiibrew.org/wiki/Wii_Home
Sonic AS is a music player for Nintendo DS and GBA.
Changes:
– DS runs with variable channel count (to allow stuff like libnds sound)
– GBA mixer code has been heavily optimized
– Music code has been revised
– Fixed pitch bend stuff
– Added SFX code
Thanks to www.nintendomax.com for the news.
http://forum.gbadev.org/viewtopic.php?t=16894
Sonic AS is a music player for Nintendo DS and GBA.
Changes:
– DS runs with variable channel count (to allow stuff like libnds sound)
– GBA mixer code has been heavily optimized
– Music code has been revised
– Fixed pitch bend stuff
– Added SFX code
Thanks to www.nintendomax.com for the news.
http://forum.gbadev.org/viewtopic.php?t=16894
Added Oct 24, 2009, Under:
Dingoo
Added Oct 24, 2009, Under:
Dingoo
Page 1,095 of 3,085« First«...102030...1,0931,0941,0951,0961,097...1,1001,1101,120...»Last »