News
ScummVM v1.0.0 (Wii misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:

It was just 3.5 months ago when we started to prepare for this release, and now finally the day has come.

Ladies and gentlemen, please greet the one and only ScummVM 1.0.0 “Shiny Logo!” The long awaited, the most anticipated, the best… whatever.

We worked very hard on stability in this release, and in addition to all that goodness available since our 1.0.0rc1, we added a new set of ports for Motorola Linux-based phones (those on MotoEZX and MotoMAGX platforms) and fixed just a few hundred bugs.

With a small delay here are the binaries for Wii and GameCube!

Changes:

New Ports:
– Added MotoEZX and MotoMAGX ports.

General:
– Fixed several bugs in GUI.
– Updated the project logo and icons.
– Clarified licenses for several PS2 port files.

AGI:
– Fixed crash on game exit.
– Fixed crash at detection of some games.

AGOS:
– Fixed load/save code for PC version of Waxworks.
– Fixed undo in Puzzle Pack games.

Broken Sword 1:
– Fixed missing background sound effects in some rooms.

CinE:
– Fixed crashes with Future Wars and Operation Stealth demos.

Cruise:
– Fix freeze on game pause.

Gob:
– Fixed gfx glitch in Lost in Time.
– Fixed hotspot-related regressions in Gob2.
– Fixed several regressions in Gob3.
– Fixed crash in Bargon Attack intro.
– Fixed animations in Win3.1 version of Gob3.

Groovie:
– Fixed video performance on PSP.
– Fixed menu blanking in some instances.

Kyra:
– Fix possible corruption of restart game save in Kyrandia 1.
– Fix GFX glitch at the broken bridge.
– Fix for brandon tunring invisible in some situations in Kyrandia 1.

MADE:
– Fixed performance on NDS.
– Fixed several crashes in Return to Zork demo.

Parallaction:
– Fixed several regressions in Nippon Safes.
– Fixed music in sushi bar in Nippon Safes.

SCUMM:
– Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
Bear’s Birthday Surprise.
– Fixed game save in Macintosh versions of HE games.
– Fixed default save game path in later HE games.
– Fixed palette in NES version of Maniac Mansion.
– Fixed palette in Amiga version of Secret of Monkey Island.
– Fixed cutscenes not stopping music after pressing ESC in DIG.
– Fixed lip-sync in Fatty Bear.
– Fixed crash in FT when entering inventory.

Tinsel:
– Fixed crash in palace.
– Fixed crash when talking to the old lady.
– Fixed partially off-screen text in DW1.

NDS port:
– Added mouse pad undeneath onscreen keyboard
– Added ability to scroll when cursor reaches edge of screen (in mouse pad mode)
– Made cd audio read from track01.wav as well as track1.wav
– Fixed bug with switching modes with keyboard active

PSP port:
– Fixed video flickering and stretching is some situations.
– Improved suspend/resume support.

WinCE port:
– Improved compatibility with VGA devices.

http://www.scummvm.org/downloads/

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Board Testing Success (Pandora misc)

The Pandora guys have news for us and damn good ones too!

Quote:

We’ve got some good news! 103 out of the 105 boards did pass the test, this is slightly more than 98% success rate!

TI set up a unique testing environment, especially for the Pandora boards. With a special firmware, every hardware piece of the Pandora can be checked with as little human interaction as possible.

We also got some news from the moulds company. It looks they’re finally nearing completion of the last mould which means we should see the final case moulds soon. There’s not much time left until christmas – but you can be sure we’ll do everything possible to assemble and ship it out just in time!

The latest OS image is also running pretty stable. I’ve been playing around with XFCE myself for the last hours and didn’t encounter any crashes.

http://www.openpandora.org/

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SpoonTorch v1.15 (PPC Application)

Does your phone or PDA not have an external light on it? Do you want to use your phone’s screen as a light? This app lets you quickly create a white screen to use as a torch.

Changes:

– Set torch to always use white and not theme background colour
– Save low-res torch icon without alpha channel to save space
– Added icon to main screen

http://forum.xda-developers.com/showthread.php?t=584056

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TonesynthDS v0.24 (NDS Application)

TonesynthDS is a virtual synth/sequencer for NDS.

Changes:

+ Copy, paste (and clear) for every editor type.
+ Song editor. The columns represent a set of the patterns. The bottom value is the first pattern and the top is the last. You can set 16 different pattern in one “song pattern”. You can change between the “song patterns” as you do it with the regular patterns (in pattern editor). If you push the play button, the first pattern that will be played is the pattern that determinated by the first column. At the end of that pattern the next pattern will be the one that determinated by the second column, and so on. After the last column is played the next pattern will be used from the first column of the second “song pattern”, and so on.
+ Eg, decay to the lpf. The left of the ‘eg’ and ‘decay’ sliders represent 0Hz; the rights represent the maximum avaible cut off frequency (16384Hz in this version); the middle are always the frequency that is set by the ‘cut’ slider. The cut off frequency is interpolated between the value of the ‘eg’ slider and the value of the ‘cut’ slider during the attack and decay phases, and interpolated between the value of the ‘cut’ slider and the value of the ‘decay’ slider during the release phase.

Thanks to http://www.nintendomax.com/index.php?topic_id=10859 for the news.

http://ndscomposer.blogspot.com/

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Touch the Numbers v1.60 (iPhone Game)

Touch the numbers from 1 to 25 as fast as you can!

http://appshopper.com/games/touch-the-numbers

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Follow-Me v1.0 (iPhone Game)

Think you have a great memory? FollowMe is a deceptively simple puzzle, remember and repeat the sequence of lights. Of course it can’t be that easy… the lights go faster the further you go.

http://appshopper.com/games/follow-me-4

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iMatchMarbles v1.2.0 (iPhone Game)

iMatchMarbles is a puzzle game in which the goal is to place all the Marbles back in a matching Base. Sounds easy? well think again…

You can only move Marbles that are not blocked by other Marbles which means that you will need to make your way around to solve each puzzle. Can you do it?

http://appshopper.com/games/imatchmarbles

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ArkanoidFWii v1.0 (Wii Game)

ArkanoidFWii is a Breakout/Arkanoid style game for Wii.

Thanks to http://dcemu.co.uk/arkanoidfwii-1-0-265481.html for the news.

http://www.wii-addict.fr/forum/ArkanoidFWii-10-t16322.html

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LuaMP3 v0.1 (PSP Lua Application)

LuaMP3 is a .mp3 player for PSP, written in Lua. It imitates an iPhone like interface.

http://www.pspgen.com/lua-mp3-v0-1-actualite-190939.html

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CalWidget v0.0.26 (Android Application)

This Calendar Widget offers many sizes and shows as many events as possible.

Source: https://slideme.org/application/calwidget

http://android.eggenstein.net/

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