Channel File Manager is based on WAD Manager 1.21 and you can manage your Wii channel menu. You can install devices from your choice and uninstall.
Thanks to www.tehskeen.com for the news!
Channel File Manager is based on WAD Manager 1.21 and you can manage your Wii channel menu. You can install devices from your choice and uninstall.
Thanks to www.tehskeen.com for the news!
Buunyan has updated his PS3 BD-J game NumberSet..png)
A port of id Software’s Quake to the Nintendo Wii, based upon the Gamecube port.
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Changes:
– Support for Mods and Mission Packs. Some of them may cause out of memory errors for now.
– Transparent status bar (adjustable)
– Variable 2D resolution
– Weapon rotation with the Wiimote (now you can change the yaw, pitch and roll of your weapon)
– A new menu for adjusting new features
– Various bugfixes
Thanks to www.tehskeen.com for the news!
Eskema released a shooter for PlayStation Portable.
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Quote:
Greetings, here its my new game, its basically a shooter for those bored moments, so your mission is quite simple, kill all the enemies and wait for your reinforcements
Xsystem is a filebrowser by hacker013.
Release notes:
I’m busy with a semi os / filebrowser. It is like DS-DOS, this is in early alpha stage.
Know bugs: Keyboard is not drawn properbly.
It includes a Brainfuck interpreter (it supports all 8 commands + exit sign X.)
Enter help to see all commands. Please give good feeadback.
iLife by C.Ronoldo_13 is a file browser, launcher and media player application for PlayStation Portable.
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Quote:
3 languages: Spanish, English and French.
Visually attractive browser.
Plays Mp3, OGG and ATRAC3, gives information on the song, like Artist, Title …
Supports images as PNG and JPG.
Run-ISO, CSO, and probably DAX. (PSX games yet to go)
Run-PBP, PRX and ELF.
Extract-ZIP files.
Thanks to www.tehskeen.com for the news!
Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.
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Changes:
– Fixes:
– All gadgets have protected copy constructors.
– Added destructor to DimmedScreen class.
– Replaced SuperBitmap::drawLine() with a function that works correctly.
– Fixed crash in SuperBitmap::floodFill() when pixel stack overflowed the DS’ stack.
– Fixed bug in SuperBitmap::floodFill() that prevented rows above the initial click point being filled and occasionally froze the DS.
– Fixed path null pointer crash in FileRequester constructor.
– SuperBitmap::drawHorizLine() no longer tries to DMA_Force() if the width of the line is 1.
– Fixed size of data stored in SuperBitmap floodFill’s stack.
– Removed bitshifts from Screen::Drag() that would prevent resizing the screen on alternative platforms.
– Windows can no longer be dragged vertically out of non-permeable screens that are themselves dragged down.
– Fixed crash when dragging screen in SDL build.
– Added John’s fix to limit SDL screen dragging to bottom screen.
– Gadget::lowerGadgetToBottom() does not try to move decorations.
– Gadget::raiseGadgetToTop() only invalidates the rect cache of any gadgets it collides with.
– AmigaWindow controls how it moves to the top of the parent gadget stack rather than the Screen gadget.– New Features:
– FileRequester tidied up and flags parameter added to constructor.
– Added FileRequester demo to examples directory.
– Added DimmedScreen demo to examples directory.
– Fixes to example makefiles.
– Added DimmedScreen readme file.
– Added WPaint to examples directory.
– Gadgets get drawn automatically when added to their parents.
– Added EVENT_MOVE_FORWARD and EVENT_MOVE_BACKWARD events.
Thanks to www.tehskeen.com for the news!
Senki has updated his game Crok DS.
Changes:
adding music and credits detection pad to the intro / game over
Thanks to www.nintendomax.com for the news!
Okachobi ported SDL Paradroid to the Nintendo Wii.
Changes:
– Explosion graphics now work (libFAT issue with long filenames)
– Memory usage significantly reduced
– Performance improved considerably
– Frame rendering code changes
– Level properly dims after cleared (also libFAT-related)
– More logging added (logfile may grow faster as a result)
– Distribution zip size reduced
ZarkGhost is working on a RTS game.
http://www.elotrolado.net/hilo_motor-rts-sigo-en-ello-actualizado-25-09-08_1072783