News
Added May 22, 2008, Under:
iOS
ZodTTD, the iPhone’s emulation master chief, is having his hands on a new emulator. This time a PCE/TG16 emulator for iPhone.
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Temper4iphone is a new emulator coming out for the Apple iPhone and iPod Touch. It’s a port of Exophase’s original work titled Temper. It emulates TurboGrafx-16 and TurboGrafx-CD, which is also known as PC-Engine and PC-CD respectively.
It is actually fairly complete and has been for over two weeks now. It has remained fairly untouched and untested since then, though. I’ve been waiting for an update from Exophase for Temper. After not receiving it for awhile I recently contacted him. He seems to be under the impression of there being little to no interest in such an emulator.
Lets motivate by showing some support for his great work, and let him know how much we would like Temper. As you know, he made gpSP, the emulator gpSPhone is a port of. He’s full of talent and I truly appreciate his work.
For those looking for more information on the TurboGrafx-16 and related hardware, take a look here:
http://en.wikipedia.org/wiki/TurboGrafx-16
There is also a few lists of games for these systems in the “See Also” section.
I believe with a good showing of support an update will come quickly and a release will be made within this week. Of course I’ll want the seal of approval from Exophase. I will keep everyone updated.
Looking forward to the replies,
ZodTTD
http://www.zodttd.com/forums/showthread.php?t=1762
Learning Japanese in a fun way on a Nintendo DS… This release is about a week old, but were missed to mention on the main page.
Thanks to http://www.playeradvance.org for the news.
http://sourceforge.net/projects/jptraining/
The main goal is to get to the mine car. Find the steam valves to turn off the steam flowing out of pipes. Press the button on the steam valves to enable/disable steam from a particular pipe somewhere in the maze (but you’ll need to find out what pipes are being impacted). Avoid the construction worker. If he sees you, you’ll lose a life. Touch steam and you’ll lose a life. If you run out of time, you’ll lose a life, and the value of steam valves will reset.
Release notes:
Here’s a prototype build where the valve changes. It’s just a placeholder now, and no animation.
I’ll try to add some animation, and of course, make the valve have better graphics in “on” mode than just a red circle. 🙂
-John
http://www.atariage.com/forums/index.php?showtopic=125621
NRLPack is a Playstation 2 executable files packer suited for 64k intros and the like.
http://neural.untergrund.net/
Osmozys is an Atari Jaguar console demo, released for “Jagcode II Contest 2008”.
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http://pouet.net/prod.php?which=50469
The Maxx is an Atari Jaguar console demo, released for “Jagcode II Contest 2008”.
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http://pouet.net/prod.php?which=50468
Facts is an Atari Jaguar console demo, released for “Jagcode II Contest 2008”.
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http://pouet.net/prod.php?which=50467
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Here is SIM Manager version 6.45. It was extracted from official beta ROM for HTC Kaiser. Tested on TyTN II and it work fine, much faster then version 6.36 what i use before. Enjoy the probably newest version of SIM Manager.
http://forum.xda-developers.com/showthread.php?t=393979
SCI, which Sierra referred to as both the “SCript Interpreter” and the “Sierra Creative Interpreter”, is a p-machine style virtual machine for executing platform-independant, object-oriented code. SCI was designed for 16 bit little endian computers, although there were later attempts to create 32 bit versions, LSCI, and SCI32. SCI was exclusively used by Sierra On-Line, Inc., to run its computer game series, with titles like Leisure Suit Larry 2-7, Space Quest 3-6, King’s Quest 4-6, Quest for Glory 1-4, and several others.
FreeSCI can decompress and load SCI0 resource files, load and link position-independant SCI scripts, execute SCI bytecode, display SCI0 pic, view, and cursor graphics, draw text according to information stored in the font resource, interpret SCI0 sound resources, and provide input events to the SCI bytecode. In short, it can run SCI0 games, although it still has a few bugs.
Release notes:
FreeSCI 0.6.4 has been released; this release supersedes all previous releases. 0.6.4 is mostly a bugfix release, finally rendering most SCI0 games beatable (SCI0 games that have been confirmed to be beatable include LSL2, LSL3, QfG1/HQ and SQ3).
Even though 0.6.4 is not quite as stable as our previous stable branch, we have decided to have it replace the stable branch due to potentially unclean code (code that may have been derived directly from SCI interpreter disassembly). Since FreeSCI is intended as a clean-room re-implementation of Sierra SCI, we do not permit such code in our code base; we have therefore replaced it with clean code (thanks to help from Max Horn).
FreeSCI 0.6.4 further includes some improvements to the audio subsystem, but please note that all of these still require manual source code changes in order to be enabled:
– MT-32 emulator support (Walter) (note that this requires MT-32 ROM files)
– General MIDI support for SCI1 games
– a CAMD MIDI driver for newer AmigaOS versions
Thanks to http://www.aep-emu.de for the news.
http://freesci.linuxgames.com/?page=main
Added May 22, 2008, Under:
J2ME
JavaGear ME is a highly optimized Sega Master System and Game Gear emulator for Java enabled mobile devices. It is based on the original JavaGear, but significant portions are completely rewritten. Compatibility is also higher.
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Changes:
Improved Emulation Accuracy:
Fixed interrupt issue where VBLANK could be taken within instructions.
Fixed Back To The Future 2. (Not that you’d ever want to play it.)
Fixed Bonkers Wax Up!
Both games tried to perform an invalid memory read.
Bug Fixes:
Fixed PAL/NTSC bug where mode was not always correctly set.
J2SE: Made this version scale screen by default
Thanks to http://www.aep-emu.de for the news.
http://www.javagear.co.uk/index.php
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