*finally* is a WonderSwan Color demo by Titan! It’s quite amazing to see a WonderSwan homebrew after such a long time and we from PDRoms hope there will be more! Also the quality overall is quite stunning, a well deserved 2nd place in the Alternative Demo Competition at Evoke 2012.
Shiru has let us know that a new Super Nintendo Entertainment System game is out. It’s called Classic Kong (published by Bubble Zap Games) and is a faithful remake/reprise of Nintendo’s hit Donkey Kong.
Dwedit has updated PocketNES, a NES emulator for Gameboy Advance.
Features:
* Seamless sound, no more crackling on square wave channels.
* Correct frequency sweeps and triangle wave volume.
* Completely automatic speedhacks that just work, so there’s no menu for them anymore.
* FAST. Turn off VSYNC and watch the games zoom.
* Many parts are are more accurate than before.
* Working Savestates
* Fixed many bugs
* DMC IRQs! Play Fire Hawk and Mig 29 Soviet Fighter!
* Dendy mode
Broken: (These were in the previous branch, but have not yet been reprogrammed)
* Mapper #9, #17, #33, #40, #64, 73, #105
Changes:
Minor update, now supports mapper 206, and code was changed to build with the newest version of DevkitARM.
Mapper 206 (DEROM) is like a cut-down version of MMC3, found in games like RBI Baseball, Gauntlet, Ring King, or Super Sprint. ROMS using this mapper used to be marked as Mapper 004 (MMC3).
FeOSMusic is a music player developed by Tomwi for FeOS. At the moment FeOSMusic comes bundled with codec modules for the following codecs: AAC (raw and in mp4 containers), FLAC, MP3, OGG and WAV.
DSx86 is a PC/DOS emulator for Nintendo DS written by Patrick Aalto. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. Some of the older games run quite good and bring back memories.
Changes:
– Opcode ADC used ARM adc instead of add in address calculations. Fixed.
– BCD opcodes (DAA, DAS, etc) did not work correctly. Fixed.
– Oveflow flag handling fixed in ADC and SBB opcodes.
– Fixed flags handling in opcodes REPNE CMPSB and REPNE SCASB when CX == 0.
– Fixed [bp+di+disp8] address calculation in several protected mode opcodes.
– Opcodes LIDT and LGDT did not clear the highest byte of 32-bit base address.
– Opcodes LAR and LSL did not handle selector type 0 correctly.
– Fixed pushing EGA memory value to stack in Lords of Doom.
– Fixed mouse scaling in proportional font 80×25 text mode.
Visual Boy Advance is a Game Boy / Game Boy Advance Emulator for Wii / GameCube, based on VBA-M. The code is a continuation of Softdev and emu_kidid’s efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.
Features:
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Compatibility based on VBA-M r927
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options
FCE Ultra GX is an NES emulator based on FCEUX. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.
Features:
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* NES Zapper support
* Custom controller configurations
* SD, SDHC, USB, DVD, SMB, Zip, and 7z support
* Cheat support (.CHT files)
* IPS/UPS automatic patching support
* NES Compatibility Based on FCEUX 2.1.5
Based on Snes9x 1.53
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
BootMii Configuration Editor by Pembo allows you to modify the BootMii.ini file on the SD card to change the settings, and also to enable/disable or swap BootMii implementations by renaming the directories, without having to bring the SD card over to the PC and edit/change things.